Dev-Log #3 Test results & Orbs
Hello everyone and welcome to the third installment in the Dev-Log series. Our last message told you about the ability to sign up for a test session. We held two test session with you since then and this Dev-Log is here to tell you about our findings. We will also address the question about how your account from the previous version will be transferred into orbs on the new network, since that has been a question we get a lot recently.
Last thursday you were all eager to test out the latest version of the network, which has let to amazing feedback for us to process. Aside from the changes we need to make, we were also met with positive responses. We really appreciate your support and feedback.
During the first test session we had quite a few issues with lag, which limited a lot of you to be able to fully check out all the aspects of the network. But this also proved why a test session was needed. During and after the first session we improved performance so the second test session could be as smooth as possible. Aside from the lag we got some good bug reports and feedback on the tested games: Minescape, Apocalypse, Arcade(Ghost-run, Quidditch, Bit-trip).
The second test session went a lot smoother than the first. There was little lag and the players were able to fully experience the games as we intended. During this session minescape and the arcade were tested. The main focus was minescape due to the interest of the testing players. Bugs found were reported and will be processed into the game.
The tests came out great and we are confident the game is ready for a release really soon. However, we did encounter some major optimization possibilities at the core of the game code. This is nothing noticeable for an average player, but it will impact the server when we scale up to cater for a larger audience. In order for us to support this growth, we are switching some things around. In short: Skip has to become a type-goat in order to make sure we can have many people on the server.
BUT THE RELEASE?!
As for a release date: It's getting a tad later (no, not the year 2030, as many of you would like to believe). We are planning on releasing somewhere during the next week. So for now hold your horses. Once we implemented the change we will do a final test session after which we will release the network.
You have heard in the previous Dev-Log that you will not have your stats transferred. We also promised that no work will go to waste and that's why we are rewarding all players orbs for their hard work. Orbs are the in game currency with which you can buy cosmetics, profiles and force maps. I know most of you are wondering how we will convert your stats into orbs. I cannot give exact numbers because we are still debating the exact amount as we want it to be fair for everyone. However, I will tell you how we will calculate it without going into the specifics. Your orb's will be calculated over 3 categories: Stats, Value and Unused buycraft items.
You will get x amount of orbs per level achieved in each skill. Aside from this you will get bonuses for every 99 skill you managed to get. Further bonuses might be added but that is still yet to be decided. An example of calculating this would be: You have 1500 total levels and 3 skills at 99. If we choose to give 3 orbs per level you would get 4500 orbs + 3 bonuses. the bonuses can be 500 for example. This would mean you have 6000 orbs from your stats. This is in no way definitive and you cannot withdraw any rights from this calculation
As you played you have earned coins and various items. Each item you have will be valued at shop-sell level and added to your total. We will most likely give you X orbs per 1M coins. This is also yet to be defined and numbers are subject to change.
Aside from your progress in game you might also have some purchased items in your bank or inventory. Each of these items will be valued at their normal shop value. Meaning that if you bought a mystery box at €3, you will get 300 orbs for them, as 1 orb equals €0.01.
We will publish the final calculation of the orb conversion in the nearby future
I WANT MORE ORBS!
Some time today or tomorrow the new store will go live, so make sure to head over there to pre-purchase your orbs and ranks at a discount!
If you already owned a rank on the previous minescape server, you will be provided with a rank of equal or higher value, so wait with the purchase until your information is transferred.
Pre-release: Test the server before everyone else!
This post is going to be shorter than the other ones... We are giving you a unique chance to test the network before its incoming release.
This test is a way for us to make sure everything is running smoothly and a way for you to see what we have been working on since last year.
The release is on its way. In fact, in terms of progress, we could release it now... (WHY DON'T YOU RELEASE IT NOW THEN?!!!)
But.... we are making sure all the features we have are bug free... or at least mostly bug free, we never know.... This release will be special in multiple ways:
Firstly, the time it took us to create the main foundation of this new network is roughly 1.5 years. This is a first for us. We used to rush releases, which turned out to be our main weakness.
We increased our standard by a big factor to be able to compete with top Minecraft networks. And not only that, we are spending quite some time testing everything and making sure the experience for you, the players, is unique and amazingly fun.
Secondly, we are doing a so called soft release. This means that we will do our communication/advertisement after our release. Strange isn't it? We won't go into the details of our strategy, but don't worry! We plan on becoming big again :D
And last but not least, "do not go gentle into that good night"... "The phoenix must burn to emerge"... We were once a popular Minecraft server and our actions caused our downfall. But this incoming release marks a new life for us. A life where we focus on creating the most unique experience in Minecraft and beyond.
Sign up for the test week
We will only select the first people to sign-up on this form: https://forms.gle/5Hck5uzoNw4JvZCL7.
See you soon on the GamesLabs network!
Dev-Log #2 - Economy, stats transfer, global currency
Welcome everyone to our second dev-log!
We are sorry for the delay between dev-logs... But we have some good news to make up for it :D
Today's dev-log will be mainly about how the economy will work in Minescape and how stats will transfer to the new network. As we've always said: "No progress will go to waste".
Since 2012, we've always wanted to have a better economy system in Minescape. Well here it comes! Minescape will have its economy totally controlled by you, the players. Which means that prices for given items can go up and down, according to the supply and demand.
The Grand Exchange
Minescape now has a working Grand Exchange that works whether you are online or not! You will also eventually be able to create selling bots! Here comes the day of making money whilst offline!
Here is a sneak peak at the grand exchange: Here, we can see one page of the Grand Exchange UI. A player can select a certain item to make orders on! Here is a picture of the advanced UI. Advanced players can create fully customised orders. We can see that there are two offers and also the price variation in the last 24h. The market opened at 12 coins per potion and the last offer was made for 10 coins, hence a 24h variation of -16.7%! We can also see that 5 potions were sold in the last 24h!
You can also buy items by visiting stores. All stores are also connected to the Grand Exchange and contain some infinite supply for starter items (e.g. bronze pickaxe, bronze hatchet).
You can sell your bronze tools at a lower price than the infinite-supply items to make money out of newbies!
Here are some pictures of the general store:
We can see the available items/offers, the items that are currently available for purchase We can also create a custom offer if no-one is buying/selling what we want to offer! Someone wants to buy some strength potions for 10 each. We could sell some potions to him and get coins!
Okay that looks cool, but what about OUR stats, OUR items?
It took us quite a bit of time to come up with a solution that works. There will obviously be some people disappointed in that solution, but that is the best solution we could find to keep the new Minescape properly balanced.
All your xp and items will be converted to Orbs.
"Why?! GIVE ME BACK MY STATS" We would love to be able to keep stats as they are. However Minescape has been re-balanced and the XP chart changed. This would not only make some players very strong compared to others, but it would ruin the economy of the game. Which is not something we want. The economy will probably have crises on some items, which is fine. But we can't start by having a few players own the entirety of the game's money.
Orbs are our new cash currency. You can purchase cosmetics, XP boosters and more with them! 100 orbs will roughly be 1 euro/1 USD.
"And our ranks?!"
We are changing our ranks, however you will not lose anything in regards of the money you spent on Minescape. You will be upgraded to the next rank if the price for your old rank changed in your disadvantage.
"What about my old GamesLabs rank?!" Old GamesLabs players will be rewarded with some unique cosmetics! Your old GamesLabs rank will be converted to orbs as well :D
Here is a sneak peak at a Minescape global XP server boost NPC.
What about Mr Frog?! Mr Frog is a pet I bought using some orbs! There will be over 200 different cosmetics on release, half being in a season pass.... More info will be released soon about that..
The release will happen...... soon. YES THAT'S THE BEST I CAN GIVE YOU FOR NOW :D
We have been testing the network a lot recently and things look good! We're trying to find all big issues before soft-releasing the network! However we do have a release date, which will be announced really soon. We will also open the server for a few hours for several people, there will be a Google form to sign up for that test opening. This test opening will last just a few hours and will allow some of you guys to experience the server before others! It will also help us find some issues we didn't encounter during our test sessions.
Stay tuned for our incoming blog post about this test session and future dev-logs! The big release is on its way for an incredible summer!