GamesLabs - Spooky Halloween
Updates

GamesLabs - Spooky Halloween

GamesLabs Halloween 2022GameLabs network lobby is starting to get invaded by citizens and Stellar buddies dressed in various costumes and that can only mean one thing: GamesLabs Spooky Halloween event is here! Although the Halloween spirits have invaded the lobby, the rest of the network remains safe... For now! New lobbyCitizens of the GamesLabs network have decided to leave the arcade city for now and move back to their nice small village. The village contains new Stellar Buddies, various cosmetic

  • RockTheFlag
3 min read
Slayer - Candy store, Bosses and Abilities
Updates

Slayer - Candy store, Bosses and Abilities

Hello everyone and welcome to the 1st official update of Slayer! GamesLabs OP SLAYER - Candy store, Bosses and AbilitiesAlthough the game had already had a lot of balancing & bug fixing updates, this is the first pure content update. BossesA new danger awaits brave players in Slayer Island! With this update, we're releasing the first 2 bosses: Ender Dragon boss and Wither boss! Bosses are unique creatures to the island - they have special defensive abilities that allow them

  • RockTheFlag
4 min read
GamesLabs season 7 - Slayer simulator
Updates

GamesLabs season 7 - Slayer simulator

GamesLabs Network - Season 6 Slayer SimulatorIt's been some time since the GamesLabs network has seen something new and exciting for various types of gamers. Today - that's changing! Introducing a new network-wide game - Slayer Simulator! The game is inspired and based on various player-liked games like cookie clicker, combat simulator, OP prison, and many more! The game is focused on both active and AFK gameplay where the main goal is to advance over various regions filled with monsters

  • RockTheFlag
5 min read
Bedrock support is back!
Updates

Bedrock support is back!

After over a year(!) of background work we've finally found some time and energy to fully focus on bringing back the highly requested bedrock support. Although the work was hard, costed us a lot of time and energy - we were able to bring back bedrock to life! Bit-Trip, Zombies, Minescape and other GamesLabs network games and minigames are once again available on all Minecraft: bedrock edition devices. To join use bedrock.gameslabs.net as the IP and 19132 as

  • RockTheFlag
1 min read
Dev-Log #7 - Stellar buddies

Dev-Log #7 - Stellar buddies

Welcome to our seventh Dev-Log! Ever since the release of the network, most of us felt like there's something missing in all of our games & mini-games, but today - that changes. We are glad to introduce new immersive gamplay feature to the entire GamesLabs network - Stellar buddies! Stellar buddies are AI based in-game entities/players that are capable of playing your favourite games alongside you. The buddies are big complex data driven algorithms that try their best to

  • RockTheFlag
5 min read
Season 3 - Patch 1
Updates

Season 3 - Patch 1

Welcome everyone to the first Patch of Season 3. We had originally planned to release Minescape Leagues a week ago, but our plans have since changed. Minescape Leagues has been postponed, and we'll keep you updated on a new time-frame. This patch brings several bug fixes, skilling updates, monsters/boss and social elements. Skills Let's start with our skilling updates. Construction You can now show off your amazing basement skills on your own construction island. You may now destroy sand

  • scipio3000
    scipio3000
9 min read
Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more
Updates

Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more

Welcome everyone to this new update. It's been about 10 days since our last update. We are still figuring out the best way to handle our constant flow of updates. This update includes quite a bit of new content and brings more light to our new questing and instance systems. Minescape As many of you guys know, we have been focusing on Minescape, one of the core games of the GamesLabs network. We released the first version of Minescape back

  • scipio3000
    scipio3000
8 min read
Season 2 Patch 9 - Our biggest update so far
Weekly updates

Season 2 Patch 9 - Our biggest update so far

When is the new update coming?! Update WHEN?! Could you give us an ETA for the new update? You promised us weekly updates! Welcome to this new MAJOR update! Before diving deeply into the patch notes, let us explain why this update took so long! Changing our development cycle A month ago, we announced our change in our update cycles. Content update will no longer be on a weekly basis. We want to spend all the time it takes for

  • scipio3000
    scipio3000
15 min read
Season 2 Patch 8.5 - Bug fixes and QoL
Weekly updates

Season 2 Patch 8.5 - Bug fixes and QoL

Welcome everyone to this Season’s Patch 8.5! Patch 8.5, what's that?! It means that this is a patch with no new gameplay element, focused on Quality Of Life and bug fixes. We will be revealing the content of our next 3 major updates on our Discord in a few days! Minescape Bug Fixes and Mechanical Tweaks Here is a list of the changes we've made: Spiders Crypt spiders and sick spiders were using the old Minecraft spider

  • scipio3000
    scipio3000
4 min read
Season 2 Patch 8 - Warrior's Guild
Weekly updates

Season 2 Patch 8 - Warrior's Guild

Welcome everyone to this Season’s Patch 8! This update brings QoL features, bug fixes, and content to Minescape. Before we get started! Assets We have new 3D models! You may recognize some from "another project". Here is some information about the matter: We're the original Minescape project, dating back to 2012. Anywhere else you see our assets used is a third party illegal project. The 3D models you see featured on our server were made in-house by

  • scipio3000
    scipio3000
  • SamiQuick
    SamiQuick
7 min read
Season 2 Week 7 - Barrows Brothers
Weekly updates

Season 2 Week 7 - Barrows Brothers

Welcome everyone to the highly anticipated week 7 patch! This update brings QoL features, bug fixes, and huge content to Minescape. Season Pass & Voting Season Pass Challenges Some challenges are hard enough, what do you mean I have to do it again? We've fixed the issue causing challenges to not save correctly. In addition to that, we altered the Kill Players in Apocalypse challenges so they are easier to complete! Voting Links That's a lot of links! We've moved

  • scipio3000
    scipio3000
  • SamiQuick
    SamiQuick
5 min read
Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions
Weekly updates

Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions

Welcome everyone to our week 6 Patch! This update has been created to fix most of the known bugs, improve the network's overall performance and bring new content to Minescape. Zombies & Minigames Zombies and minigames were having issues due to a misconfiguration. You can now play these games with no lag! Minescape Bug fixes and mechanical tweaks Here is the list of the bugs we've fixed: Chests & Shulkers We’ve fixed an issue where players are able to

  • scipio3000
    scipio3000
5 min read
Season 2 Week 5 Patch - Growth
Weekly updates

Season 2 Week 5 Patch - Growth

Welcome everyone to our week 5 Patch! This update has been created to address a multitude of issues brought by a recent surge of incoming players, and applies only to MineScape. Welcome, and thanks again FlippingOldschool for an amazing suprise video! Minescape Bug fixes and mechanical tweaks Here is the list of the bugs we've fixed: Async tasks We've fixed an issue in our internal scheduler. Music should now play smoothly under all circumstances. We are still working on adjusting

  • scipio3000
    scipio3000
8 min read
Season 2 Week 4 - Minescape content update
Weekly updates

Season 2 Week 4 - Minescape content update

Welcome everyone to the fourth week of our second season! This weekly update is mainly focused on and Minescape and contains some cross-game bug fixes. Cross-games Staff Applications We have opened helper, builder, and developer applications! Visit gameslabs.net/apply! Here is the list of cross-game bugs we have fixed: Fixed chunk issues Some players experienced chunks not properly unloading in older clients and causing FPS drops, this has been resolved! Block interaction issue Click interactions were sometimes causing issues

  • scipio3000
    scipio3000
9 min read
Season 2 Week 3 - Zombies & Minescape content
Weekly updates

Season 2 Week 3 - Zombies & Minescape content

Welcome everyone to this new weekly post. This weekly update is mainly focused on Zombies and Minescape and contains some cross-game bug fixes. Cross-games Here is the list of cross-game bugs we have fixed: Titles Some ranked players couldn't access the custom rank color option. This issue has been resolved! Entities Some entities were going through blocks. We have partially fixed this issue and entities now stay ontop of blocks. Zombies We've finished the Al-Kharid map. We had to rework

  • scipio3000
    scipio3000
4 min read
Season 2 Week 2 - First weekly of the season
Weekly updates

Season 2 Week 2 - First weekly of the season

Welcome everyone to the week 2 of our second season! This weekly is mainly focused on Minescape and overall bug fixing. Global changes and fixes Here is the list of the new global features we've added: Music synthesizer We've, once again, updated our music synthesizer. It now contains more than 30 instruments and allows us to play a more diverse music collection. Season pass A new tip? We've added a new tip message concerning the season pass for the ones

  • scipio3000
    scipio3000
5 min read
Season 1 Week 13 - Patch s1w13-a, last patch of the season
Weekly updates

Season 1 Week 13 - Patch s1w13-a, last patch of the season

Hello everyone. This is the last patch of our first, long-lasting, season. It contains a few QoL changes as well as bug fixes! Minescape We've fixed an issue where xp lamps were not removing the proper amount of candies. It is now removing the amount of candies mentioned when you hover the item. Monsters have their armour equipped and their second skin layer active again! Power potions (extreme) combat and god potions have been changed to +30%, +40%, +50% to

  • scipio3000
    scipio3000
2 min read
Season 1 Week 13 - ZOMBIES
Weekly updates

Season 1 Week 13 - ZOMBIES

Hello everyone! First of, let's start with a small sorry! We've been post-poning this weekly update for a few weeks now... We spent 2 weeks testing our new Zombie gamemode, which is double the time it took us to develop... But before we get into that, have you watched the trailer about this new game?! Check it out and make sure to drop a like if you enjoyed that small trailer! ZOMBIES We first released COD Zombies on Minecraft years

  • scipio3000
    scipio3000
2 min read
Season 1 Week 12 - Taverley dungeon part 1
Weekly updates

Season 1 Week 12 - Taverley dungeon part 1

This weekly update is mainly focused on the new Taverley dungeon as well as bug fixes. Slayer Farewell Rulf... We removed our temporary slayer master, Rulf, and replaced it with Raff. Raff is Taverley dungeon's slayer master. Each master now has a set of monsters that he chooses from to assign you a task of random length. This dungeon comes with 3 new monsters: Chaos dwarf, level 1 slayer Moss giant, level 47 slayer Green dragon, level 82 slayer Slayer

  • scipio3000
    scipio3000
3 min read
Season 1 Week 10 - Slayer shop, cursed dragon, mobs, bug fixes
Weekly updates

Season 1 Week 10 - Slayer shop, cursed dragon, mobs, bug fixes

It's time for a new weekly update! This weekly update is mainly focused on bug fixing and the Minescape slayer skill. Bug fixes Let's start with the bug fixes. Last week was a big update for us technically as we upgraded to 1.14. This update came with a few bugs that are now fixed: MS: The smelting UI no longer shows iron bars instead of silver bars MS: Potion effects now stack correctly MS: Removed the confusion between cave

  • scipio3000
    scipio3000
3 min read