<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title><![CDATA[The GamesLabs Network]]></title><description><![CDATA[Join n players on play.gameslabs.net]]></description><link>https://www.gameslabs.net/</link><image><url>https://www.gameslabs.net/favicon.png</url><title>The GamesLabs Network</title><link>https://www.gameslabs.net/</link></image><generator>Ghost 3.16</generator><lastBuildDate>Sun, 13 Sep 2026 14:19:53 GMT</lastBuildDate><atom:link href="https://www.gameslabs.net/rss/" rel="self" type="application/rss+xml"/><ttl>60</ttl><item><title><![CDATA[Bedrock support is back]]></title><description><![CDATA[<p>Yes, you read that right - bedrock support in the GamesLabs network is back! This update took a long, long time, so we knew that we have to explain why.</p><p>To join the GamesLabs network / Minescape / Craftscape or any other games, you can use <strong>play.gameslabs.net</strong> as the ip</p>]]></description><link>https://www.gameslabs.net/bedrock-support-is-back-3/</link><guid isPermaLink="false">6aa55ae890141700019a940b</guid><category><![CDATA[Updates]]></category><dc:creator><![CDATA[RockTheFlag]]></dc:creator><pubDate>Sun, 13 Sep 2026 13:34:18 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2026/09/2026-09-13_15.33.16.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://www.gameslabs.net/content/images/2026/09/2026-09-13_15.33.16.jpg" alt="Bedrock support is back"><p>Yes, you read that right - bedrock support in the GamesLabs network is back! This update took a long, long time, so we knew that we have to explain why.</p><p>To join the GamesLabs network / Minescape / Craftscape or any other games, you can use <strong>play.gameslabs.net</strong> as the ip or <strong>bedrock.gameslabs.net</strong></p><h3 id="what-are-the-differences-between-java-and-bedrock">What are the differences between Java and Bedrock?</h3><p>The GamesLabs network supports both Java &amp; Bedrock editions, and it seems like a simple thing to do, however there are both visual &amp; back-end changes that make it not as easy as it sounds.</p><p>The network is built on a custom framework with the support for 3d entities (custom mobs), cosmetics, UIs and more. These features (and the entire framework) are built for the Java edition of the game, as the network was originally built for Java edition (prior to bedrock even existing! Our most famous game - Minescape has been released in 2012 by us, on a custom framework that kept evolving and has remained online ever since).</p><p>Due to the network being based on java, some of the before mentioned features have to be converted / changed in order to work for bedrock:</p><ul><li>The resource packs have 3d models that have to be converted to bedrock models</li><li>The furniture items have to be adjusted &amp; converted to bedrock entities</li><li>The UIs have to be adapted to bedrock ones (custom button based UIs rather than chest menus)</li><li>The packets / game features need to be adjusted to support bedrock actions that may not be possible on java</li><li>The game itself needs to be adjusted &amp; new features must be introduced, as bedrock support comes with ability to join &amp; play on devices that may make it harder to play than intended</li></ul><p>and more... These differences between the games are constant and require additional time aside from normal network updates that impact all players, not just Minecraft: Bedrock edition server players.</p><h3 id="minecraft-version-updates">Minecraft version updates</h3><p>Prior to recent versions of Minecraft, the base server software provided by Mojang was obfuscated and the methods were changing each and every single Bedrock update, meaning each time Minecraft updated the bedrock edition, changes were needed on our side too. Those changes may sometimes be easy, fast, but sometimes they would decide to completely change how basic things work and we had to re-do things.</p><p>Thankfully, recent versions of Minecraft have become not obfuscated and methods now remain the same, or if not - easily trackable.</p><h3 id="future-support">Future support</h3><p>With the before mentioned changes to Minecraft: Bedrock edition, we have also had a major upgrade to the network's back-end allowing us to stay up-to-date with both Java and Bedrock editions easier. We stand to maintain bedrock support for the foreseeable future.</p><h3 id="account-linking">Account linking</h3><p>We thought that mentioning this here is a good idea, despite the feature existing for a long time:</p><p>Players can merge their bedrock and java accounts in the network hub by clicking on eachother. The player to initiate the click (merge) is the profile that will be kept as the main, and the other one will be linked to it, meaning you can join the server on java edition, then switch to bedrock and keep the same data / account across network's games, despite using different accounts.</p><h2 id="the-end">The end</h2><p>This short article was here to highlight the issues we've had in past and to celebrate the fact that bedrock support is back. Make sure to keep your eye out for more network related articles to come soon.</p>]]></content:encoded></item><item><title><![CDATA[A history of Minescape]]></title><description><![CDATA[<p>Hello everyone and welcome to a lookback at the history of Minescape! This short article is meant to help players learn about the timeline of Minescape - one of our most important and longest running projects: Runescape remake in Minecraft that has been in active development since 2011.</p><h1 id="the-beginning-minescape-v1-0">The beginning</h1>]]></description><link>https://www.gameslabs.net/a-history-of-minescape/</link><guid isPermaLink="false">6a8b248d90141700019a9269</guid><dc:creator><![CDATA[RockTheFlag]]></dc:creator><pubDate>Fri, 04 Sep 2026 20:56:28 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2026/09/2026-09-04_22.10.03.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://www.gameslabs.net/content/images/2026/09/2026-09-04_22.10.03.jpg" alt="A history of Minescape"><p>Hello everyone and welcome to a lookback at the history of Minescape! This short article is meant to help players learn about the timeline of Minescape - one of our most important and longest running projects: Runescape remake in Minecraft that has been in active development since 2011.</p><h1 id="the-beginning-minescape-v1-0">The beginning - Minescape V1.0</h1><p>Runescape in Minecraft as an idea has definately crossed a lot of people's minds over the years since Minecraft came out, but whilst most gave up after searching for the idea and finding nothing online, GamesLabs did not.</p><p>In the mid-late 2011, a young developer, scipio3000 has already made himself known in the Minecraft community and set himself a goal - to create a multiplayer game unlike any other at that time: Minescape - a recreation of the MMORPG game inside still growing Minecraft.</p><p>The game obviously did not start how it is today - at first we only had bare functionalities, only a couple of skills and it was on an "earth" shaped map, but the core of the game was there.</p><h2 id="minescape-v1-1-new-map">Minescape V1.1 - new map</h2><p>The 1.1 release of the game was a minor one, the map was changed from the earth map to a WoW map ported in Minecraft (project Azeroth), however that's when the GamesLabs network started to gain popularity had the map did not work with the true fans of Minescape, so knowing that the project had to grow, a new version was being worked on.</p><h2 id="minescape-v1-2-podcrash">Minescape V1.2 - Podcrash</h2><p>The network was aware of another Minecraft in Runescape project (a downloadable map and some resources) called RuneCraft.</p><p>After talking with Podcrash, it was decided to that the network would use the Podcrash RuneCraft map on the network.</p><figure class="kg-card kg-image-card"><img src="https://www.gameslabs.net/content/images/2026/08/Screenshot_20260823_212544_Discord.jpg" class="kg-image" alt="A history of Minescape"></figure><h2 id="minescape-v2-map-purchased-project-grows">Minescape V2 - Map purchased, project grows</h2><p>After working with Podcrash for a while, it was decided that it is best for the network if it owns the resources used in the project and with the official partnership with Podcrash continuing, the map and other resources were purchased and now owned by GamesLabs. Not too long after, the first official trailer for the game dropped, however the game was already quite popular back then.</p><figure class="kg-card kg-embed-card kg-card-hascaption"><iframe width="356" height="200" src="https://www.youtube.com/embed/1A2UVCzQqdU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Minescape Minecraft Server Trailer [HD]"></iframe><figcaption>Minescape trailer video published once the project grew</figcaption></figure><figure class="kg-card kg-embed-card kg-card-hascaption"><iframe width="356" height="200" src="https://www.youtube.com/embed/YWiPfg_vacU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Releasing the Minescape V2 alpha !"></iframe><figcaption>A preview of Minescape back in the day</figcaption></figure><h2 id="minescape-v3">Minescape v3</h2><p>The next version of the game started with a full re-code of the project, introduction of bigger map, more skills and a lot more features. This was a huge step for the game, since the network itself was very popular at that time, with some of the most famous Youtubers at that time playing on the network.</p><figure class="kg-card kg-embed-card"><iframe width="356" height="200" src="https://www.youtube.com/embed/yhB8mSaQQo0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Minecraft: Runescape Let&#39;s Play - Episode 1 - The Journey Begins (MineScape Server)"></iframe></figure><p>Although Minescape was one of the main projects, during V2 and V3 eras, the GamesLabs network started working on some other games / minigames:</p><ul><li>Super Minekart</li><li>Call Of Duty: Zombies remake in Minecraft</li><li>Mix Up</li><li>Bit Trip</li><li>Ghost Run</li><li>Jukecraft</li><li>Soccercraft</li><li>What a note</li><li>PVP Arena</li><li>Factions</li><li>Plotcraft</li><li>Stamp out!</li><li>Quiddcraft</li><li>Arcade</li></ul><p>And so many more... All of the above games have allowed the network to continue growing in popularity fast with attention by Youtubers given to not only Minescape, but those games aswell:</p><ul><li>Joeyish: <a href="https://www.youtube.com/watch?v=VAAx-pnb9rU">https://www.youtube.com/watch?v=VAAx-pnb9rU</a></li><li>JeromeASF: <a href="https://www.youtube.com/watch?v=ggQ1N4NL1D8">https://www.youtube.com/watch?v=ggQ1N4NL1D8</a> </li><li>Sky Does Everything: <a href="https://www.youtube.com/watch?v=NdlGtGlgaWY">https://www.youtube.com/watch?v=NdlGtGlgaWY</a></li><li>NoahCraftFTW: <a href="https://www.youtube.com/watch?v=23beaqRQP9k">https://www.youtube.com/watch?v=23beaqRQP9k</a></li><li>AntVenom: <a href="https://www.youtube.com/watch?v=JLrzqs080tc">https://www.youtube.com/watch?v=JLrzqs080tc</a></li></ul><p>And many many more!</p><p>The server &amp; the network grew by the minute, and towards the end of the v3 era, Minecraft has released some major changes to the server infrastructure with resourcepack support etc., so it was decided to do yet another major update to Minescape with the release of Beta</p><h2 id="minescape-beta">Minescape Beta</h2><p>During the Beta era of Minescape, sometime during 2018, a copycat project has started getting attention from players: players started getting confused and join the wrong server, only later to re-join the GamesLabs network and request stat / item transfer.</p><p>This has caused a lot of extra work for the Minescape network, and eventually we've decided to look at the project, only to notice that the project is using the stolen map that the GamesLabs network owns, stolen resource pack assets that GamesLabs network purchased &amp; owns, copied name that they claim to have used first: this was clearly the source of confusion for players.</p><p>With the copy project appearing in 2018, over 7 years after the first &amp; only official Minescape server / network has started, it was time for us to take action and bring back the glory of Minescape. To help players not be confused, and prevent these issues and false claims damaging the network, it was decided that the Minescape server would be moved to it's own network - the Minescape network, still operated by GamesLabs.</p><p>The server has been once again re-written and updated to be ahead of latest Minecraft server standards, players kept playing, however towards the end the project still felt like it was not as close to Runescape as it should be, players were still joining the wrong server and complaining and therefore the server has declined in popularity. The GamesLabs network has decided that it's time to start fresh.</p><h2 id="minescape-release-current-version-">Minescape release (current version)</h2><p>Whilst the Minescape network was still active, staff members have moved on to work on the new, latest release of the game - Minescape release. This version of the game would be the final one that would not have any future resets, only updates.</p><p>After a full re-write of the game, re-introduction of the GamesLabs network old classic games on June of 2019 the network has announced to the public the new Minescape server merged back to the GamesLabs network.</p><p>The new, final version of the game has immediately gained a lot of attention from the public, as it came with modern bossing, quests, new skills, areas and at the start kept receiving frequent updates.</p><p>Unlike previous times, this time the attention to the network first came from Runescape and not Minecraft youtubers:</p><ul><li>LowSoulGamers - <a href="https://www.youtube.com/watch?v=57CRayE6lPQ">https://www.youtube.com/watch?v=57CRayE6lPQ</a></li><li>Flippingoldschool - <a href="https://www.youtube.com/watch?v=ZRtcxPKtcZc">https://www.youtube.com/watch?v=ZRtcxPKtcZc</a></li></ul><p>and many, many more!</p><p>The network kept growing, updates kept coming out with things like The Grand Exchange, Barrows, Corporeal beast, new skills etc.</p><p>Eventually, cross-platform play (Bedrock support) was added to the network, however due to difficulties in maintaining it, it was put on hold.</p><h2 id="the-future-of-minescape">The future of Minescape</h2><p>Minescape has existed since 2011 and has no plans to stop existing: whilst there are other projects claiming to be real Minescape, the history listed out in this article should help players see the reality and the timeline of the project, the commitment from both the community and the developers to maintain the project.</p><p>As this article comes towards the end, the GamesLabs network are working on another content update for the Minescape server - an update to the min client version to 26.1.2, bug fixes and more.</p><h4 id="clarifications-tl-dr-">Clarifications / TL;DR:</h4><p>The .com server or even the idea did not exist in 2011 despite them claiming it.</p><p>Minescape.net is the only official Minescape website.</p><p>Minescape.net / GamesLabs network is the only continuious, unbroken Runescape in Minecraft project being developed since 2011 with some of the original works still remaining in the modern network.</p><p>Whilst some projects use our name, we do have a registered trademark in France, have been operational since 2011 and have first-use rights in any country supporting those rights. Anyone can buy a domain, no one cam buy true history of the project.</p><p>Minescape &amp; GamesLabs network have no plans on stopping the project in the future.</p><p>GamesLabs network is operated on volunteer basis, no one in the team currently profits from the project.</p><h1 id="the-end-of-minescape-timeline">The end of Minescape Timeline</h1><p>If you are new and interested in <em>joining Minescape</em>, you can join it via <strong>play.gameslabs.net</strong></p><p>If you want to hear more, feel free to join our discord: <a href="https://discordapp.com/invite/dWMcJ7w">https://discordapp.com/invite/dWMcJ7w</a></p>]]></content:encoded></item><item><title><![CDATA[2022 Lookback]]></title><description><![CDATA[<p>Hello everyone and welcome to GamesLabs network year review!</p><p>2022 was a tough year for us, but in the end, we are glad to show off our achievements of 2022 and release some information about 2023!</p><h1 id="2022">2022</h1><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://lh3.googleusercontent.com/vRe7zLCv0yLo921LHBCjJIxc2wmGK_ITFZAAsiHMtL6gg6ghjSxhU8My_t7i5tzbgVHcpre21ETeYXvxwR5N7iqkxZM9NM4wXWD4PAwHgyeVBZSwX71LBkOSHw4kmyjZLiZHJ2Q8KAcIpAdmbYIXd9mBug=s2048" class="kg-image"><figcaption>2022 has brought GamesLabs network a total of 16,896 new players!</figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://lh3.googleusercontent.com/RfcpA2W_zK9f89sUjxeYNaA9kAQiNfcR9E67NdBX6wQIuZtCCThM55rdV7gKXsLmsOYkFLuA6XxNRZh8L8DcLORwct7gqREbNfLWHu5WiwmXHOtNwIA_0J7-2i_0Nsr3Lp_G_mpdQjZh8I7ggPOrEW_-tA=s2048" class="kg-image"><figcaption>In</figcaption></figure>]]></description><link>https://www.gameslabs.net/2022-a-lookback/</link><guid isPermaLink="false">63d3eafa1ecd4c000152b72e</guid><dc:creator><![CDATA[RockTheFlag]]></dc:creator><pubDate>Fri, 27 Jan 2023 18:37:12 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2023/01/title.png" medium="image"/><content:encoded><![CDATA[<img src="https://www.gameslabs.net/content/images/2023/01/title.png" alt="2022 Lookback"><p>Hello everyone and welcome to GamesLabs network year review!</p><p>2022 was a tough year for us, but in the end, we are glad to show off our achievements of 2022 and release some information about 2023!</p><h1 id="2022">2022</h1><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://lh3.googleusercontent.com/vRe7zLCv0yLo921LHBCjJIxc2wmGK_ITFZAAsiHMtL6gg6ghjSxhU8My_t7i5tzbgVHcpre21ETeYXvxwR5N7iqkxZM9NM4wXWD4PAwHgyeVBZSwX71LBkOSHw4kmyjZLiZHJ2Q8KAcIpAdmbYIXd9mBug=s2048" class="kg-image" alt="2022 Lookback"><figcaption>2022 has brought GamesLabs network a total of 16,896 new players!</figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://lh3.googleusercontent.com/RfcpA2W_zK9f89sUjxeYNaA9kAQiNfcR9E67NdBX6wQIuZtCCThM55rdV7gKXsLmsOYkFLuA6XxNRZh8L8DcLORwct7gqREbNfLWHu5WiwmXHOtNwIA_0J7-2i_0Nsr3Lp_G_mpdQjZh8I7ggPOrEW_-tA=s2048" class="kg-image" alt="2022 Lookback"><figcaption>In 2022 GamesLabs network has released a total of 19 updates!</figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://lh6.googleusercontent.com/jtF0Lf1y7tQEv2IAeGPgrUFOOKelhn_shlGGne2n7FKZiE90nGb_YlIn_8huU71gtO3eoLrBeUWXZ4acn1OPz5ETefYbGmD6VOmnWsg4dmaft9fb6bAqHY4rcJWnglToV5WVWSGlVW9REtSGUtTzYXiCcA=s2048" class="kg-image" alt="2022 Lookback"><figcaption>In 2022 we have released 15 Minescape updates and 4 overall network updates</figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://lh5.googleusercontent.com/WoPCSw3gUNKGTz2c87D597v12gFSAuIbvq_E_GwQGb171GSN4ru8qmkuur_j9XKGUhRQDgA0jhuqSaQ3wV-s8nFFwMHp1Mjmi5gRUyokm9zQ2aaDTaqs4IMltYMBW30Jco8fFlp6yLJWY8eT29FjB_gqlw=s2048" class="kg-image" alt="2022 Lookback"><figcaption>GamesLabs season 5 has ended with the release of Minescape leagues season 2</figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.gameslabs.net/content/images/2023/01/image.png" class="kg-image" alt="2022 Lookback"><figcaption>GamesLabs &amp; Minescape season 6 progress</figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.gameslabs.net/content/images/2023/01/image-1.png" class="kg-image" alt="2022 Lookback"><figcaption>GamesLabs &amp; Minescape season 7 progress</figcaption></figure><h1 id="2023">2023</h1><p>We're starting off 2023 with a planned release of Season 8! Alonside the seasonal release update, we plan to release season 2 of OP Slayer, open the new game, Survival, to everyone and introduce massive content update(s) to Minescape.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.gameslabs.net/content/images/2023/01/image-2.png" class="kg-image" alt="2022 Lookback"><figcaption>GamesLabs season 8 &amp; Minescape roadmap</figcaption></figure><h2 id="staff-applications"><strong><strong><strong><strong><strong><strong>Staff applications</strong></strong></strong></strong></strong></strong></h2><p><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><a href="https://www.gameslabs.net/">GamesLabs </a></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em>is actively accepting Staff Applications! We are looking for players that are passionate about contributing to the <em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em>GamesLabs Network</em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em>, <em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em>Minescape</em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em>, and other exciting projects. We are specifically looking for players to assist on the following teams:</p><ul><li><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>Build Team</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong>: Build team is responsible for bringing the Network to life! Builds include Minescape Points of Interest, Minigames, Network Lobby, Convention Booths, etc. Previous build experience is helpful and preferred.</li><li><strong><strong><strong><strong>Asset design team(pixel artist(s))</strong></strong></strong></strong>: We are looking for pixel artists responsible for upgrading our network image.</li></ul><p>If you are interested in joining our team, please apply on our website at the following link: <a href="https://www.gameslabs.net/apply/" rel="noreferrer noopener">https://www.gameslabs.net/apply</a><br>We look forward to reviewing your applications!</p><h2 id="the-end"><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>The end</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></h2><p>Let's celebrate the upcoming Season 8 on <em><em>play.gameslabs.net</em></em> !<br>Make sure to join our <a href="https://discord.gg/gameslabs">Discord</a> if you haven't already!</p>]]></content:encoded></item><item><title><![CDATA[GamesLabs - Spooky Halloween]]></title><description><![CDATA[<figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.gameslabs.net/content/images/2022/10/dev-log-2.jpg" class="kg-image"><figcaption>GamesLabs Halloween 2022</figcaption></figure><p>GameLabs network lobby is starting to get invaded by citizens and Stellar buddies dressed in various costumes and that can only mean one thing: GamesLabs Spooky Halloween event is here! Although the Halloween spirits have invaded the lobby, the rest of the network remains safe... For now!</p>]]></description><link>https://www.gameslabs.net/gameslabs-spooky-halloween-2022/</link><guid isPermaLink="false">6357e468d97d44000158d498</guid><category><![CDATA[Updates]]></category><dc:creator><![CDATA[RockTheFlag]]></dc:creator><pubDate>Wed, 26 Oct 2022 10:00:16 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2022/10/thumbnail.png" medium="image"/><content:encoded><![CDATA[<figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.gameslabs.net/content/images/2022/10/dev-log-2.jpg" class="kg-image" alt="GamesLabs - Spooky Halloween"><figcaption>GamesLabs Halloween 2022</figcaption></figure><img src="https://www.gameslabs.net/content/images/2022/10/thumbnail.png" alt="GamesLabs - Spooky Halloween"><p>GameLabs network lobby is starting to get invaded by citizens and Stellar buddies dressed in various costumes and that can only mean one thing: GamesLabs Spooky Halloween event is here! Although the Halloween spirits have invaded the lobby, the rest of the network remains safe... For now!</p><h1 id="new-lobby">New lobby</h1><p>Citizens of the GamesLabs network have decided to leave the arcade city for now and move back to their nice small village. The village contains new Stellar Buddies, various cosmetic shops, a brand new wardrobe / cosmetic preview building and much more!</p><p>With the release of the new lobby, we are also releasing a new cinematic:</p><figure class="kg-card kg-embed-card"><iframe width="356" height="200" src="https://www.youtube.com/embed/3dm-7kwyZQU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen title="GamesLabs Network - Halloween 2022"></iframe></figure><h2 id="wardrobe">Wardrobe</h2><p>Wardrobe allows players to try out different cosmetic without having to move into 3rd person mode. The wardrobe feature is still under development, so expect more features to come soon.</p><figure class="kg-card kg-gallery-card kg-width-wide"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://www.gameslabs.net/content/images/2022/10/2022-10-25_20.56.20-1.jpg" width="1920" height="1074" alt="GamesLabs - Spooky Halloween"></div><div class="kg-gallery-image"><img src="https://www.gameslabs.net/content/images/2022/10/2022-10-25_20.56.33.jpg" width="1920" height="1074" alt="GamesLabs - Spooky Halloween"></div></div></div></figure><h2 id="stores">Stores</h2><p>The new lobby contains 3 stores:</p><ul><li>Daily store</li><li>Event store</li><li>Bundle store</li></ul><p>All of the stores contain unique cosmetics that change on different time periods (daily, seasonally and during events).</p><figure class="kg-card kg-image-card"><img src="https://www.gameslabs.net/content/images/2022/10/2022-10-25_21.44.13.jpg" class="kg-image" alt="GamesLabs - Spooky Halloween"></figure><h2 id="citizens-stellar-buddies">Citizens / Stellar Buddies</h2><p>During the halloween event, Village citizens will be giving treats to those visiting them daily! Make sure to talk to them for the sweet candies!</p><h1 id="new-cosmetics-types">New cosmetics types</h1><p>We are releasing 3 new types of cosmetics to the network!</p><ul><li>Emotes (Player character doing dance or other moves)</li><li>First hand cosmetics</li><li>Back cosmetics (capes, cloaks, backpacks and more)</li></ul><figure class="kg-card kg-image-card"><img src="https://www.gameslabs.net/content/images/2022/10/Minecraft_-1.18.2---Multiplayer--3rd-party-Server--2022-10-25-21-45-21_Trim.gif" class="kg-image" alt="GamesLabs - Spooky Halloween"></figure><h1 id="bundles">Bundles</h1><p>Bundles are cosmetic packages that contain <strong>unique </strong>cosmetics and overall cost less. Bundles are time limited to event / season.</p><figure class="kg-card kg-gallery-card kg-width-wide"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://www.gameslabs.net/content/images/2022/10/2022-10-25_21.48.07.jpg" width="1884" height="967" alt="GamesLabs - Spooky Halloween"></div><div class="kg-gallery-image"><img src="https://www.gameslabs.net/content/images/2022/10/2022-10-25_21.47.48.jpg" width="1884" height="967" alt="GamesLabs - Spooky Halloween"></div></div></div></figure><h2 id="staff-applications"><strong><strong>Staff applications</strong></strong></h2><p><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><a href="https://www.gameslabs.net/">GamesLabs </a></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em>is actively accepting Staff Applications! We are looking for players that are passionate about contributing to the <em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em>GamesLabs Network</em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em>, <em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em>Minescape</em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em>, and other exciting projects. We are specifically looking for players to assist on the following teams:</p><ul><li><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>Build Team</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong>: Build team is responsible for bringing the Network to life! Builds include Minescape Points of Interest, Minigames, Network Lobby, Convention Booths, etc. Previous build experience is helpful and preferred.</li><li><strong><strong>Asset design team(pixel artist(s))</strong></strong>: We are looking for pixel artists responsible for upgrading our network image.</li></ul><p>If you are interested in joining our team, please apply on our website at the following link: <a href="https://www.gameslabs.net/apply/" rel="noreferrer noopener">https://www.gameslabs.net/apply</a><br>We look forward to reviewing your applications!</p><h2 id="the-end"><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>The end</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></h2><p>Celebrate with us this spooky event on <em>play.gameslabs.net</em> !<br>Make sure to join our <a href="https://discord.gg/gameslabs">Discord</a> if you haven't already!</p>]]></content:encoded></item><item><title><![CDATA[Slayer - Candy store, Bosses and Abilities]]></title><description><![CDATA[<p>Hello everyone and welcome to the 1st official update of Slayer!</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.gameslabs.net/content/images/2022/10/dev-log-1.jpg" class="kg-image"><figcaption>GamesLabs OP SLAYER - Candy store, Bosses and Abilities</figcaption></figure><p>Although the game had already had a lot of balancing &amp; bug fixing updates, this is the first pure content update.</p><h2 id="bosses">Bosses</h2><p>A new danger awaits brave players in Slayer</p>]]></description><link>https://www.gameslabs.net/slayer-simulator-season-7-update-1/</link><guid isPermaLink="false">633e9a86d97d44000158d31b</guid><category><![CDATA[Updates]]></category><category><![CDATA[Weekly updates]]></category><dc:creator><![CDATA[RockTheFlag]]></dc:creator><pubDate>Fri, 07 Oct 2022 15:13:42 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2022/10/2022-10-07_15.39.57.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://www.gameslabs.net/content/images/2022/10/2022-10-07_15.39.57.jpg" alt="Slayer - Candy store, Bosses and Abilities"><p>Hello everyone and welcome to the 1st official update of Slayer!</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.gameslabs.net/content/images/2022/10/dev-log-1.jpg" class="kg-image" alt="Slayer - Candy store, Bosses and Abilities"><figcaption>GamesLabs OP SLAYER - Candy store, Bosses and Abilities</figcaption></figure><p>Although the game had already had a lot of balancing &amp; bug fixing updates, this is the first pure content update.</p><h2 id="bosses">Bosses</h2><p>A new danger awaits brave players in Slayer Island! With this update, we're releasing the first 2 bosses: <strong>Ender Dragon boss</strong> and <strong>Wither boss</strong>!</p><p>Bosses are unique creatures to the island - they have special defensive abilities that allow them to survive combat longer than other monsters, but once killed - the rewards are worth the effort!</p><h3 id="general-information">General information</h3><p>Bosses can spawn in 2 ways:</p><ul><li>Bosses can be summoned by a player by using a boss egg purchased from the <a href="https://store.gameslabs.net/">online store</a> or the in-game (/orbstore).</li><li>Bosses can spawn naturally 2 times a day at a random time, but no closer than 4 hours apart.</li></ul><p>The bosses spawn at the server spawn area (/spawn) and last 30 minutes.</p><p>Only one boss may be active at a time and if not killed 30 minutes after spawning - the boss flies away.</p><p>Players are required to have prestige 5 or any premium rank to attack any of the bosses.</p><p>A Player may only deal 1HP damage per hit to the boss.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.gameslabs.net/content/images/2022/10/2022-10-07_15.40.35.jpg" class="kg-image" alt="Slayer - Candy store, Bosses and Abilities"><figcaption>GamesLabs OP Slayer - Boss Store</figcaption></figure><h3 id="drops">Drops</h3><p>Alongside other rewards, when fighting the boss you'll gain 2x(for wither) or 3x(for Ender Dragon) the normal amount of coins you'd be earning from a monster per hit. The following drops are rolled for everyone that deals at least 5% damage to the boss:</p><ul><li>Tokens (1m) (guaranteed).</li><li>Candies (100) (guaranteed).</li><li>Tokens (5-15M).</li><li>Candies (150-300).</li><li>Wither / Ender Dragon armor pieces.</li><li>Wither / Ender Dragon pets (common to legendary rarity).</li><li>Instant /rankup for free (Only rewarded if you can get a rankup).</li><li>Wither / Ender Dragon title coupon (network-wide, permanent).</li><li>Random enchantment levels (1-10) (only for skills that are unlocked and not maxed).</li><li>Various Abilities (Drink Specialist, Token Magnet++, Bargain, Shockwave, Drinking master, Lockpick, Skill Master, Fire breath).</li></ul><p>*Abilities are dropped on the same rate, but the ability you can get depends on the boss type.</p><h2 id="abilities">Abilities</h2><p>Abilities are a new type of personalized boosters available in the Slayer game. They provide players with various benefits and can be obtained in 2 ways:</p><ul><li>Candy Store</li><li>Bossing</li></ul><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.gameslabs.net/content/images/2022/10/2022-10-07_15.40.24.jpg" class="kg-image" alt="Slayer - Candy store, Bosses and Abilities"><figcaption>GamesLabs OP Slayer - Abilities</figcaption></figure><p>Abilities have 2 forms: Personal and Tradeable. Personal ones are obtained from the candy store, and tradeable abilities are obtained from bosses. Currently, the following abilities exist in-game:</p><ul><li>Luck ability - Increases armor shard drop rate to 50%.</li><li>Enchant Master ability - Reduces all enchantment prices by 3%.</li><li>Smooth Attacker ability* - Chance for a hit to not remove monsters' health.</li><li>Smart Thief ability* - A chance to double the coins on a hit.</li><li>AFK Master ability - Chance to get 1k tokens when attacking the AFK monster.</li><li>Drink Specialist ability - Increases potion booster by 0.20X when a potion is drunk.</li><li>Token Magnet++ ability - Chance to get 50% more tokens from the token hunter.</li><li>Bargain ability - Reduces all enchantment prices by 5% (stacks with Enchant Master ability).</li><li>Shockwave ability* - A small chance to deal damage to all monsters in a 15-block radius.</li><li>Drinking master ability - When drinking a potion you have a chance to not consume the potion item.</li><li>Lockpick ability - When opening crates, you have a chance to not consume the key.</li><li>Skill Master ability - Doubles skill XP gain (excluding the prestige skill).</li><li>Fire breath ability* - A small chance to set the monster on fire. Whilst the monster is on fire, it takes double the damage.</li></ul><p>* Does not work on AFK monster.</p><h2 id="candy-store">Candy store</h2><p>We've been watching players collect candies found on the floor and we've decided it's time to put those candies to use! Introducing a new candy shop. The candy shop will reward players for collected candies with various abilities, potions, crate keys, and other rewards. Here's a list of possible rewards:</p><ul><li>Luck ability</li><li>Enchant Master ability</li><li>Smooth Attacker ability</li><li>Smart Thief ability</li><li>AFK Master ability</li><li>Coins potion 1.5x, 15min</li><li>Tokens potion 1.5x, 15min</li><li>Damage potion 1.5x, 15min</li><li>Potion conversion (converts a single personal potion to a non-personal type potion)</li><li>Vote key</li><li>Lucky key</li><li>Monster key</li><li>Legend key</li><li>Sweet armor set pieces (gives 0.3x damage boost per armor piece, has no equipment requirements)</li><li>Pet of your tier (common to rare rarity)</li></ul><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.gameslabs.net/content/images/2022/10/2022-10-07_15.40.13.jpg" class="kg-image" alt="Slayer - Candy store, Bosses and Abilities"><figcaption>GamesLabs OP Slayer - Candy Store</figcaption></figure><h2 id="bugfixes-qol-changes">Bugfixes &amp; QoL changes</h2><ul><li>ChatGames now give correct amount of candies.</li><li>Fixed an issue with desert 2 tier pet store.</li><li>Fixed some spelling mistakes.</li><li>Adjusted stellar crate rewards (moved candy potion &amp; 1000 minutes flight perk, changed tokens(15m+) droprate from rare to uncommon).</li><li>Removed duplicate AFK monsters.</li><li>Fixed an issue with BABANZA crate showing wrong token reward numbers.</li><li>Fixed an issue not allowing flight perk items to be stacked.</li><li>Fixed an issue with auction house not opening for some players.</li></ul><h2 id="staff-applications"><strong><strong>Staff applications</strong></strong></h2><p><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><a href="https://www.gameslabs.net/">GamesLabs </a></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em>is actively accepting Staff Applications! We are looking for players that are passionate about contributing to the <em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em>GamesLabs Network</em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em>, <em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em>Minescape</em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em>, and other exciting projects. We are specifically looking for players to assist on the following teams:</p><ul><li><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>Build Team</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong>: Build team is responsible for bringing the Network to life! Builds include Minescape Points of Interest, Minigames, Network Lobby, Convention Booths, etc. Previous build experience is helpful and preferred.</li><li><strong><strong>Asset design team(pixel artist(s))</strong></strong>: We are looking for pixel artists responsible for upgrading our network image.</li></ul><p>If you are interested in joining our team, please apply on our website at the following link: <a href="https://www.gameslabs.net/apply/" rel="noreferrer noopener">https://www.gameslabs.net/apply</a><br>We look forward to reviewing your applications!</p><h2 id="the-end"><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>The end</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></h2><p>That's all for the first content update of Slayer S7.<br>Make sure to join our <a href="https://discord.gg/gameslabs">Discord</a> if you haven't already!</p>]]></content:encoded></item><item><title><![CDATA[Bedrock support is back!]]></title><description><![CDATA[<p>After over a year(!) of background work we've finally found some time and energy to fully focus on bringing back the highly requested bedrock support. Although the work was hard, costed us a lot of time and energy - we were able to bring back bedrock to life!</p><p>Bit-Trip, Zombies,</p>]]></description><link>https://www.gameslabs.net/bedrock-support-is-back/</link><guid isPermaLink="false">62cff7a207e09a000114eed2</guid><category><![CDATA[Updates]]></category><dc:creator><![CDATA[RockTheFlag]]></dc:creator><pubDate>Thu, 14 Jul 2022 16:27:33 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2022/07/Screenshot_20220714-180932_Minecraft.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://www.gameslabs.net/content/images/2022/07/Screenshot_20220714-180932_Minecraft.jpg" alt="Bedrock support is back!"><p>After over a year(!) of background work we've finally found some time and energy to fully focus on bringing back the highly requested bedrock support. Although the work was hard, costed us a lot of time and energy - we were able to bring back bedrock to life!</p><p>Bit-Trip, Zombies, Minescape and other GamesLabs network games and minigames are once again available on all Minecraft: bedrock edition devices. To join use <strong>bedrock.gameslabs.net</strong> as the IP and <strong>19132 </strong>as the port.</p><p>Please note that due to Microsoft and some other third-parties updating their entire code base, the bedrock edition support may break again. We've made some edits that should allow us to bring back support each time faster, but we can not promise full support for the future.</p><p>Currently (due to various limitations) we have some visual issues on bedrock edition (currently no plans to fix them) like items being 2d icons instead of 3d, furnitures are missing, some monster sizes appearing wrong on certain devices and on rare occasions players trying to join the network may crash (re-joining should fix it)*.</p><p>We are sorry it took so long, and hope you are going to enjoy this update.</p><p>If you find any bugs on bedrock edition, please report them to our <a href="https://discord.gg/gameslabs">Discord server</a>.<br>If you have knowledge&amp;experience on bedrock edition resourcepacks and would like to help us solve various issues we have - contact RockTheFlag or Scipio3000 on discord.</p><p>*Issues mainly happen on windows 10 devices. Joining with a mobile phone / Nintendo Switch or Xbox devices it seems to work perfectly.</p>]]></content:encoded></item><item><title><![CDATA[Dev-Log #7 - Stellar buddies]]></title><description><![CDATA[<p>Welcome to our seventh Dev-Log!</p><p>Ever since the release of the network, most of us felt like there's something missing in all of our games &amp; mini-games, but today - that changes.</p><p>We are glad to introduce new immersive gamplay feature to the entire GamesLabs network - <strong>Stellar buddies</strong>!</p><p>Stellar</p>]]></description><link>https://www.gameslabs.net/dev-log-7/</link><guid isPermaLink="false">62c5fc4d07e09a000114eec3</guid><dc:creator><![CDATA[RockTheFlag]]></dc:creator><pubDate>Thu, 07 Jul 2022 11:36:40 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2022/07/2022-07-06_21.08.51.png" medium="image"/><content:encoded><![CDATA[<img src="https://www.gameslabs.net/content/images/2022/07/2022-07-06_21.08.51.png" alt="Dev-Log #7 - Stellar buddies"><p>Welcome to our seventh Dev-Log!</p><p>Ever since the release of the network, most of us felt like there's something missing in all of our games &amp; mini-games, but today - that changes.</p><p>We are glad to introduce new immersive gamplay feature to the entire GamesLabs network - <strong>Stellar buddies</strong>!</p><p>Stellar buddies are AI based in-game entities/players that are capable of playing your favourite games alongside you. The buddies are big complex data driven algorithms that try their best to make the world feel more alive, competitve and fun. Buddies use thousands of calculations every second to analyse various data points in our systems to appear as realistic as possible.</p><h2 id="development-process">Development process</h2><p>As any other project we take on, it started with an idea/suggestion one of our staff members had: "Why can't we have realistic players walking around minescape or competing with us in mini-games when there are not enough real players available to play with us?". This idea caused us to immediately jump on to voice chat and have an hour long brainstorming session on how we could possibly implement this idea.</p><p>Continuing, we started the actual development work for what we called then "companion": we've coded in data recording and processing software, tested it out on some of our network mini-games and had lots of issues to solve. Whilst working to solve those issues - we've created more issues and almost took a break from this project, but curiousity on how it's going end up working did end up winning and we continued to develop their complex systems. But complex - is not something we like in our development process, so about half-way thru the development process we've started re-writting some of the logic and made it a lot easier for us to test and implement companions.</p><p>After testing first version on one of staff team's favourite minigames - Bit Trip, we've noticed that the bots can be pretty bland with just AI based code with no user input or data entries, so hopped back to work and started developing a system on top of our existing system called "MapVerse" (MapVerse is the unique system we have in our network that allows players to see eachother whilst being on different instances/servers), a system that did take our (developers, testers) actions and turn them into a big array of possible actions. After successfully testing the bots, we've secretely released the newly called "Stellar buddies" to the GamesLabs network mini-games.</p><h2 id="real-life-testing-results">Real-life testing results</h2><p>Testing took a day: new players that were not interested in minescape, but in other games in our network would join mini-games, play them, interact with stellar buddies. We've kept a very close eye on the gameplays and the results amazed us: Most of the players (including staff members that did not know about the project) were not able to tell that the players playing amongst them were stellar buddies. Players managed to loose against them, reply to their messages and even congratulate them. (we've definatelly had a small laugh when the first player said "good game" to a group of stellar buddies).</p><h2 id="minescape">Minescape</h2><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://minescape.net/content/images/2022/07/minescape-stellar-buddy.png" class="kg-image" alt="Dev-Log #7 - Stellar buddies"><figcaption>Minescape stellar buddy trying to complete the tutorial island</figcaption></figure><p>After testing was successfull in mini-games, we've once again secretely launched stellar buddies, but this time - in our currently most loved game - <strong>Minescape</strong>.</p><p>Stellar buddies spent good 15 minutes walking around players, banking and doing various other activities. Then suddenly players started noticing, that something's off: they started creating support tickets, questioning some players in chat. We've decided to "confuse" you all by changing their world to bot-1. This has caused a lot of messages from players trying to figure out how these "bots" can be so realistic.</p><p>Finally, we've put them in the right place (ms-eu-0 world) and started watching players play alongside our stellar buddies, still not being sure how can they be so realistic.</p><h2 id="data">Data</h2><p>Stellar buddies require a lot of data to be realistic and to help us with that, we've made the bots closely watch other players and analyse their behaviour: if a player mines ores, banks and repeats that action, stellar buddy is able to understand that it's an activity that players do and consequently repeat that action.</p><p>Stellar buddies currently are still paying a lot of attention to all of the players in the world of Minescape, so if you want to help us to make the game feel more alive - be yourself! Train skills as efficiently as you normal do, bankstand and talk to other players, go out and kill those green dragons you were afraid to kill before!</p><h2 id="can-stellar-buddies-do-this-or-that">Can Stellar Buddies do this or that?</h2><p>Stellar Buddies are coded in to work alongside players helping them beat mini-games or compete against them. They do not count towards online player count, their usernames are usually longer and always have a space in them to make it more clear it's a Steller Buddy. They can not interact with grand exchange or other players in the world of Minescape, but are able to attack you during certain mini-games and win/loose. They wear random cosmetics, have pets and even ranks that make them feel more realistic. Finally, they neither add nor remove any items, currency or boosters to or from any of our games.</p><h2 id="player-confusion">Player confusion</h2><p>This is the part we release some of the chats of players interacting with stellar buddies for the first time:</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://minescape.net/content/images/2022/07/image-4.png" class="kg-image" alt="Dev-Log #7 - Stellar buddies"><figcaption>Minescape players talking abour Stellar Buddies</figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://minescape.net/content/images/2022/07/image-3.png" class="kg-image" alt="Dev-Log #7 - Stellar buddies"><figcaption>Player SirAstro commenting on Stellar Buddy moving actions</figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://minescape.net/content/images/2022/07/image-2.png" class="kg-image" alt="Dev-Log #7 - Stellar buddies"><figcaption>Player Zelifore noticing the complexity of the Stellar Buddies</figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://minescape.net/content/images/2022/07/image-1.png" class="kg-image" alt="Dev-Log #7 - Stellar buddies"><figcaption>Player okimo noticing, that Stellar Buddy was able to copy RockTheFlag's behaviour</figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://minescape.net/content/images/2022/07/image.png" class="kg-image" alt="Dev-Log #7 - Stellar buddies"><figcaption>Player okimo commenting on the behaviour of Stellar Buddies</figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://minescape.net/content/images/2022/07/image-5.png" class="kg-image" alt="Dev-Log #7 - Stellar buddies"><figcaption>Player SantalaawlzZ confused by Stellar Buddy</figcaption></figure><h2 id="the-end">The end</h2><p>That's all for our seventh development log.<br>Make sure to join our <a href="https://discord.gg/gameslabs">Discord</a> if you haven't already!</p>]]></content:encoded></item><item><title><![CDATA[Season 3 - Patch 1]]></title><description><![CDATA[<!--kg-card-begin: markdown--><p><img src="https://i.imgur.com/XWMFE6G.jpg" alt="Season 3 patch 1"></p>
<p>Welcome everyone to the first Patch of Season 3.</p>
<p>We had originally planned to release Minescape Leagues a week ago, but our plans have since changed. Minescape Leagues has been postponed, and we'll keep you updated on a new time-frame.</p>
<p>This patch brings several bug fixes, skilling updates, monsters/boss</p>]]></description><link>https://www.gameslabs.net/season-3-patch-1/</link><guid isPermaLink="false">5f61d9a55e5e1100015b3c6d</guid><category><![CDATA[Updates]]></category><dc:creator><![CDATA[scipio3000]]></dc:creator><pubDate>Tue, 04 Aug 2020 00:00:00 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2020/09/2020-08-04_13.02.36.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><img src="https://www.gameslabs.net/content/images/2020/09/2020-08-04_13.02.36.jpg" alt="Season 3 - Patch 1"><p><img src="https://i.imgur.com/XWMFE6G.jpg" alt="Season 3 - Patch 1"></p>
<p>Welcome everyone to the first Patch of Season 3.</p>
<p>We had originally planned to release Minescape Leagues a week ago, but our plans have since changed. Minescape Leagues has been postponed, and we'll keep you updated on a new time-frame.</p>
<p>This patch brings several bug fixes, skilling updates, monsters/boss and social elements.</p>
<h1 id="skills">Skills</h1>
<p>Let's start with our skilling updates.</p>
<h2 id="construction">Construction</h2>
<p>You can now show off your amazing basement skills on your own construction island.<br>
You may now destroy sand blocks that are not next to water blocks.<br>
<img src="https://i.imgur.com/M2v7X4y.jpg" alt="Season 3 - Patch 1"><br>
We've also added new construction blocks such as:</p>
<ul>
<li><strong>Sand</strong>, unlocked at level 1</li>
<li><strong>Ladder</strong>, unlocked at level 60</li>
<li><strong>Glass</strong>, unlocked at leve 30</li>
<li><strong>Glass pane</strong>, unlocked at level 50</li>
<li><strong>Wooden trapdoors</strong>, unlocked at various levels</li>
</ul>
<p>A special shoutout to Stef who has been putting a lot of work on his island:<br>
<img src="https://i.imgur.com/mR2TeKB.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/ZjZjCXK.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/LSMjAvV.jpg" alt="Season 3 - Patch 1"></p>
<h2 id="exploration">Exploration</h2>
<p>Exploration is a Minescape exclusive skill. We're slowly bringing more uses to the skill. This update comes with Exploration Lodestones.<br>
You may now set your spawn point by spending some gold pieces at various locations:</p>
<ul>
<li><strong>Lumbridge and Al-kharid</strong> lodestones, unlocked at level 15 with a cost of 1,000gp</li>
<li><strong>Port-Sarim</strong>, unlocked at level 20, 50k gp</li>
<li><strong>Draynor</strong>, unlocked at level 30, 50k gp</li>
<li><strong>Falador</strong>, unlocked at level 35, 50k gp</li>
<li><strong>Taverley</strong>, unlocked at level 40, 50k gp</li>
<li><strong>Burthorpe...</strong>, unlocked at level 45, 50k gp</li>
<li><strong>Catherby</strong>, unlocked at level 50, 50k gp</li>
<li><strong>Varrock</strong>, unlocked at level 60, 50k gp</li>
<li><strong>Edgeville</strong>, unlocked at level 65, 50k gp</li>
<li><strong>Seer's Village</strong>, unlocked at level 70, 50k gp</li>
<li><strong>Canifis</strong>, unlocked at level 80, 50k gp</li>
</ul>
<p><img src="https://i.imgur.com/dWMoCdA.jpg" alt="Season 3 - Patch 1"></p>
<h2 id="slayer">Slayer</h2>
<p>We've added a new Slayer master: Turael!<br>
Turael can be found at various location on the map such as: Lumbridge, Al-Kharid, Port-Sarim, Burgh de Rott and Burthorpe...<br>
He will assign you non slayer exclusive monsters spread around the map.<br>
<img src="https://i.imgur.com/bc27zz9.jpg" alt="Season 3 - Patch 1"></p>
<h1 id="letsgetsocial">Let's get social</h1>
<p>This update brings more light to social aspects of the game.</p>
<h2 id="friends">Friends</h2>
<p>A friend system has been added.<br>
<img src="https://i.imgur.com/OJKNXTC.jpg" alt="Season 3 - Patch 1"><br>
You can now add and manage your friends on the GamesLabs network.<br>
You will also be able to see your friends stats in a future update.</p>
<h2 id="party">Party</h2>
<p>A party system has been implemented!<br>
<img src="https://i.imgur.com/7hUWQvF.jpg" alt="Season 3 - Patch 1"><br>
You can invite up to five members and join mini-games with them.<br>
You may also chat with your party members.</p>
<h3 id="partybossfights">Party boss fights</h3>
<p>We've upgraded our instanced boss system to allow for party boss fights.<br>
You can now enter an instanced fight with your party members if they're near you and on the same instance.<br>
<img src="https://i.imgur.com/XdtAA5r.jpg" alt="Season 3 - Patch 1"><br>
Bosses have a bit more health when fought with party members. The loot is shared with all the party members that joined the fight.<br>
This party boss fight system is not available in Ironman mode.</p>
<h1 id="regionupdate">Region update</h1>
<p>We've added two new regions in this update.</p>
<h2 id="burthorpe">Burthorpe</h2>
<p><img src="https://i.imgur.com/se4HLJB.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/CLFaNw7.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/YuHBPt9.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/UzIO9H5.jpg" alt="Season 3 - Patch 1"><br>
Trollheim is currently blocked, and we moved the corrupted black dragon to the north of the slayer tower.<br>
Burthorpe contains a smith, a general store, some smokers, a brewing stand, and an exploration lodestone.</p>
<h2 id="warriorsguildupgrade">Warrior's Guild upgrade</h2>
<p>A cellar has been added to the Warrior's Guild.<br>
<img src="https://i.imgur.com/jd8i6s3.jpg" alt="Season 3 - Patch 1"><br>
Talk to Lorelai with a rune defender to access the high level Cyclop room to grind your dragon defender!</p>
<p>The dragon defender provides a 8% melee damage buffer as well as armor points.<br>
It is unlocked at level 60 attack and defence.<br>
<img src="https://i.imgur.com/fiYv3Km.jpg" alt="Season 3 - Patch 1"></p>
<h2 id="kalphitecave">Kalphite Cave</h2>
<p>We've opened the gate to the desert and you may start its exploration!<br>
The desert has been released partially with the Kalphite Cave.<br>
<img src="https://i.imgur.com/p1bIAna.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/9jmK59O.jpg" alt="Season 3 - Patch 1"></p>
<p>The Kalphite cave hosts a very dangerous boss and its followers.<br>
<img src="https://i.imgur.com/YlWw3ya.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/9A1KuQY.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/SNUZGtS.jpg" alt="Season 3 - Patch 1"></p>
<p>The Kalphite cave also contains an agility shortcut that will lead you directly to the Kalphite Lair.<br>
<img src="https://i.imgur.com/6FiXaLF.jpg" alt="Season 3 - Patch 1"></p>
<h3 id="kalphitequeenandthekalphitewhip">Kalphite Queen and the Kalphite Whip</h3>
<p>This boss has two different phases. It starts as a ground insect imuned to magic and ranged, and in the second phase, it transforms into a flying insect immune to melee.<br>
<img src="https://i.imgur.com/6tBuVRC.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/CdqOJpC.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/YRbqCfV.jpg" alt="Season 3 - Patch 1"><br>
The lair can be accessed with a Kalphite Key, unlocked at level 55 exploration.<br>
The Kalphite Queen drops it's remains which can be combined with an abyssal whip to create the Kalphite Whip.<br>
<img src="https://i.imgur.com/JeFYHIB.jpg" alt="Season 3 - Patch 1"><br>
The kalphite whip can be crafted at level 80 and does 100 damage per hit.<br>
It comes with 7500 charges and will transform back into an abyssal whip at 0 charges.</p>
<h1 id="soulshop">Soul shop</h1>
<p>Since the release of the Giant Mole, souls have been dropped by our various bosses.<br>
You may now exchange them for rare boss drops.<br>
The soul shop can be located at the Draynor manor and accepts noted souls.<br>
<img src="https://i.imgur.com/XcP6VTg.jpg" alt="Season 3 - Patch 1"><br>
This will guarentee rare drops from bosses even if you're very unlucky:</p>
<ul>
<li><strong>Dagon'hai boots</strong>, 2000 souls of The Evil Chicken</li>
<li><strong>Dagon'hai hat</strong>, 20000 souls of The Evil Chicken</li>
<li><strong>Hill Giant club</strong>, 240 souls of Obor</li>
<li><strong>Kalphite remains</strong>, 260 souls of The Kalphite Queen</li>
<li><strong>Dragon chain boots</strong>, 330 souls of The Creature</li>
<li><strong>Dragon pickaxe</strong>, 800 souls of King Black Dragon</li>
<li><strong>Dragon mace</strong>, 400 souls of The Giant Mole</li>
<li><strong>Dragon 2h sword</strong>, 510 souls of The Kalphite Queen</li>
<li><strong>Dragon chain body</strong>, 2000 souls of The Giant Mole</li>
<li><strong>Dragon chain body</strong>, 260 souls of The Kalphite Queen</li>
<li><strong>Dragon plate full helm</strong>, 2000 souls of The Creature</li>
<li><strong>Dragonic Visage</strong>, 1600 souls of King Black Dragon</li>
<li><strong>Dragon plate legs</strong>, 1000 souls of King Black Dragon</li>
<li><strong>Dragon limbs</strong>, 10000 souls of King Black Dragon <em>(good luck...)</em><br>
<img src="https://i.imgur.com/YHrjHhU.jpg" alt="Season 3 - Patch 1"></li>
</ul>
<h1 id="tweaks">Tweaks</h1>
<p>This updates brings quite a bit of content tweaks and Quality Of Life changes:</p>
<ul>
<li><strong>Monster drop list</strong> Bosses are now displayed at the end of the drop list (when sorted by combat level). We've also made the Alphabetical sorting consistent.<br>
<img src="https://i.imgur.com/WE7ZbEd.jpg" alt="Season 3 - Patch 1"></li>
<li><strong>Critical hits</strong> We added a new particle effect for critical hits.</li>
<li><strong>Mystic robe bottoms and hats</strong> are now lootable from Icecritters. Also, Icecritters now attack using magical spells.</li>
<li><strong>Prayer icons</strong> Protection prayers are now displayed above players to make it easier for party boss fight communication and better PvP gameplay.<br>
<img src="https://i.imgur.com/NGhQEG9.jpg" alt="Season 3 - Patch 1"></li>
<li><strong>Dragon models</strong> We updated the models of our dragons to make their wings more appealing. Their size has been scaled up as well.<br>
<img src="https://i.imgur.com/FuEH5kS.jpg" alt="Season 3 - Patch 1"></li>
<li><strong>Wilderness night vision</strong> We added a night vision effect whilst you're in the wilderness.</li>
<li><strong>3d wands</strong> We finally updated the models of our magic wands. They are no longer 2d...<br>
<img src="https://i.imgur.com/yk0Lt5W.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/IPerGa5.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/15lxz8N.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/o2l6Z00.jpg" alt="Season 3 - Patch 1"><br>
<img src="https://i.imgur.com/G5Lju24.jpg" alt="Season 3 - Patch 1"></li>
<li><strong>Chickens</strong> are now level 1 in strength instead of level 4 to make it easier for beginners.</li>
<li><strong>Cows</strong> have been added to the Crafting Guild.</li>
<li><strong>Tutorial holograms</strong> We've added some tips on Tutorial Island following the main path. This will help new players find their way through Tutorial Island.<br>
<img src="https://i.imgur.com/qmXFoR0.jpg" alt="Season 3 - Patch 1"></li>
<li><strong>Magic runes</strong> Magic spells can now use runes from various sources (backpack, rune pouch, inventory) simultaneously.</li>
<li><strong>Backpack/pouches</strong> Items now go to backpacks/runepouches when picked-up (if the same item is already in the backpack or if it's a rune for rune-pouches).</li>
<li><strong>Potion stacking</strong> You can drink better potion on top of lower potions without the better potion effect being removed.</li>
<li><strong>Construction blocks</strong> now appear at the end of your bank pages.</li>
<li><strong>Fishing message</strong> We've removed the &quot;You caught a fish&quot; message from the hotbar to display the amount of xp earned.</li>
<li><strong>Tools</strong> are now considered as melee weapons.</li>
<li><strong>Minigames</strong> Zombies/Mini-games requiring players to be started are now broadcasted to Minescape and the notifications can be toggled off. We've also improved the stability of mini-games servers.</li>
</ul>
<h1 id="bugfixes">Bug fixes</h1>
<p>This update comes with quite a bit of bug fixes:</p>
<ul>
<li><strong>Major killing bug</strong> Killing Obor with ranged was putting the player in an invalid state.</li>
<li><strong>Major item bug</strong> Fixed a bug where items were being destroyed in hover mode.</li>
<li><strong>Inbox</strong> Opening an empty inbox was locking the player's inventory temporarily.</li>
<li><strong>Giant Mole</strong> The Giant Mole can now be damaged with magic.</li>
<li><strong>Teleport tabs</strong> The crafting process is now consistent and requires runes.</li>
<li><strong>Free teleport tabs</strong> Using an island teleport tab was giving back the teleport tab on arrival.</li>
<li><strong>Monster agro</strong> Attacking a monster far away from you no longer lets you attack another monster.</li>
<li><strong>Warrior's Guild cyclops room</strong> Logging out no longer locks you inside the room in an invalid state.</li>
<li><strong>Lumbridge fishing spot</strong> The fishing spot behind the church has been improved and is no longer glitchy.</li>
<li><strong>Invalid spruce tree</strong> We've fixed a tree that couldn't be cut.</li>
<li><strong>Karil's safespot</strong> has been removed from the map.</li>
<li><strong>Potion unlocks</strong> There were various unlock inconsistencies with the in-game skilling guide.</li>
<li><strong>Cooked bass HP</strong> Cooked bass now give 145 HP instead of 140HP.</li>
<li><strong>Fishing guild spot</strong> The sardine spot was a disguised sturgeon spot.</li>
<li><strong>Lost item typo</strong> &quot;Loss&quot; has been corrected to &quot;Lost&quot;.</li>
<li><strong>Wind blast requirement</strong> Casting wind blast used to consume nature runes even though the tool-tip said chaos.</li>
<li><strong>Lesser demons</strong> were listed twice on the monster drop table.</li>
<li><strong>Guthan's armor</strong> flavor text was incorrect.</li>
<li><strong>Brimhaven Agility typo</strong> Changed &quot;Part 1: medium&quot; to &quot;Part 2: medium&quot;.</li>
<li><strong>Sick mobs</strong> Some sick monsters were spawning in the air near Fankenstrein's Castle.</li>
<li><strong>Karamja mobs</strong> were safe-spottable.</li>
<li><strong>Varrock Sardine spot</strong> The tooltip above the sardine spot was invisible.</li>
<li><strong>Draynor Mansion quest typo</strong> From &quot;you help&quot; to &quot;your help&quot;.</li>
<li><strong>Earth bolt</strong> used water runes instead of earth runes.</li>
<li><strong>Haunted manor quest</strong> The kill 10 spiders step was locked to melee kills and fixed a dialog error.</li>
<li><strong>Ironman bank deposits</strong> were not working for non ultimates.</li>
<li><strong>Weird teleport registration</strong> Using /cp or falling in the water was triggering POI enter messages.</li>
<li><strong>Noted none</strong> was produced by clicking on an empty bank slot.</li>
<li><strong>Arrow head textures</strong> were swapped for iron/steel.</li>
<li><strong>Locked items</strong> were being sold in stores.</li>
<li><strong>Deposit all</strong> was not depositing your off-hand.</li>
<li><strong>Untradeable items</strong> were not drop-able (major issue for UIM).</li>
<li><strong>Cooking crash</strong> Attempting to cook an item whilst standing in a fire was making the client crash.</li>
<li><strong>Pumpkin pie typo</strong> From &quot;pumkin pie&quot; to &quot;pumpkin pie&quot;.</li>
<li><strong>Daily store</strong> A daily store NPC was in the wrong location (underground).</li>
<li><strong>Mining cape on adamant ores</strong> was not working.</li>
<li><strong>Brimhaven unlock</strong> was wrong in the skill guide (was showing level 1 instead of 40).</li>
<li><strong>Humanoid equipments</strong> were sometimes removed prior to the entity's death.</li>
</ul>
<h1 id="theend">The end</h1>
<p>This is the end of our patch-notes.<br>
Special thanks to our developers and the testing team for their immense work with this update.<br>
Special thanks to Boobtit for her amazing work on the Kalphites and other models as well as the build team for the new regions!<br>
Thanks for your support and may these incoming updates bring more lights to the GamesLabs network!mod</p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more]]></title><description><![CDATA[<!--kg-card-begin: markdown--><p><img src="https://i.imgur.com/roJrtjR.jpg" alt="Season 2 patch 10"></p>
<p>Welcome everyone to this new update.<br>
It's been about 10 days since our last update. We are still figuring out the best way to handle our constant flow of updates.<br>
This update includes quite a bit of new content and brings more light to our new questing and instance systems.</p>]]></description><link>https://www.gameslabs.net/season-2-patch-10/</link><guid isPermaLink="false">5ebc4cef3d888d00014fcec9</guid><category><![CDATA[Updates]]></category><category><![CDATA[Weekly updates]]></category><dc:creator><![CDATA[scipio3000]]></dc:creator><pubDate>Wed, 13 May 2020 19:40:28 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2020/05/5dqcXNt-1.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><img src="https://www.gameslabs.net/content/images/2020/05/5dqcXNt-1.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"><p><img src="https://i.imgur.com/roJrtjR.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></p>
<p>Welcome everyone to this new update.<br>
It's been about 10 days since our last update. We are still figuring out the best way to handle our constant flow of updates.<br>
This update includes quite a bit of new content and brings more light to our new questing and instance systems.</p>
<h1 id="minescape">Minescape</h1>
<p>As many of you guys know, we have been focusing on Minescape, one of the core games of the GamesLabs network.<br>
We released the first version of Minescape back in 2012 and since then we have been making it better and better.<br>
We will be posting Minescape related updates on <a href="https://minescape.net">https://minescape.net</a>. We want this website to be the main source of Minescape information. A wiki will be put in place on here shortly!</p>
<p>When the original influx of players happened, back in February, we had to downgrade our instance counts to 30 players to make the experience lagless. Since then, we have done a lot of optimization and increased our maximum capacity to 70 players per instance.<br>
Whilst we believe this is a good number, it is a fairly restrictive amount of players for a yet to be a massive multi-player game.<br>
Due to Minecraft's limitation, we cannot handle hundreds of players in the same instance, however, we came up with a new solution (This solution resembles what you can find on one of the biggest Minecraft RPG): Remote players.</p>
<h2 id="remoteplayers">Remote players</h2>
<p>This update includes our first version of our remote players system.<br>
This system allows you to see players from other instances and chat with them.<br>
Remote instance visibility is disabled in boss areas and in the wilderness.<br>
By default, your chat is set to global and you may change it to regional (players near you, cross instances) or instance.<br>
<img src="https://i.imgur.com/8aeNufS.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"><br>
Before releasing our Ironman mode, we want to make sure this system works as intended. Once it's perfectly running, we'll be rolling out our Minescape iron man mode.<br>
This system is also a preparation of our incoming Minescape Seasonal Leagues.</p>
<h2 id="combatchanges">Combat changes</h2>
<p>Our last update brought major changes to our combat engine. This update brings more love to ranged and increases overall combat rates:</p>
<ul>
<li><strong>Combat XP</strong> We have buffed overall combat rates, from DMG/10 xp to DMG/9 xp in melee and DMG/7 to DMG/6 in ranged/magic.</li>
<li><strong>Ranged/Magic attack speeds</strong> We have increased the damage of spells and bows/arrows by 50% and decreased their attack speed by 50%. Whilst this doesn't change your DPS, this reduces the number of resources used in a fight.</li>
<li><strong>Slayer Cyclops</strong> We have decreased the strength level of Slayer Cyclops to 80.</li>
<li><strong>Dragonfire</strong> We implemented a new type of attack, Dragonfire. Dragons will now use this combat style. Most armors are not immune to Dragonfire.</li>
<li><strong>New Ranged equipment</strong> We added more weapons and shields. Crossbows are one-handed.<br>
<img src="https://i.imgur.com/yErPeiV.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more">
<ul>
<li>Bronze Crossbow, level 1, damage 14, timeout 1s</li>
<li>Bronze Bolts, level 1, multiplier 1</li>
<li>Iron Crossbow, level 5, damage 19, timeout 1s</li>
<li>Iron Bolts, level 5, multiplier 1.1</li>
<li>Steel Crossbow, level 15, damage 29, timeout 1s</li>
<li>Steel Bolts, level 15, multiplier 1.2</li>
<li>Mithril Crossbow, level 30, damage 42, timeout 1s</li>
<li>Mithril Bolts, level 30, multiplier 1.3</li>
<li>Adamant Crossbow, level 40, damage 51, timeout 1s</li>
<li>Adamant Bolts, level 40, multiplier 1.4</li>
<li>Rune Crossbow, level 50, damage 58, timeout 1s</li>
<li>Rune Bolts, level 50, multiplier 1.5</li>
<li>Dragon Crossbow, level 70, damage 72, timeout 1s</li>
<li>Dragon Bolts, level 70, multiplier 1.6</li>
<li>Oak Shield, level 1</li>
<li>Leather Shield, level 5</li>
<li>Willow Shield, level 10</li>
<li>Snakeskin Shield, level 20</li>
<li>Teak Shield, level 30</li>
<li>Green Dragon Hide Shield, level 35</li>
<li>Pine Shield, level 40</li>
<li>Blue Dragon Hide Shield, level 45</li>
<li>Sequoia Shield, level 50</li>
<li>Red Dragon Hide Shield, level 55</li>
<li>Baobab Shield, level 60</li>
<li>Black Dragon Hide Shield, level 65</li>
</ul>
</li>
<li><strong>Anti Dragon Shield</strong> We added an anti-dragon shield, unlocked at level 55 to resist against dragon fires. This shield is part of the Dragon Slayer quest. It provides 600 armor points against dragon fires.<br>
The anti-dragon shield can be obtained after completing the quest by talking to Duke Horacio in Lumbridge.<br>
<img src="https://i.imgur.com/kMzHULB.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></li>
<li><strong>Dragonfire Shield</strong> This shield is an upgraded version of the anti-dragon shield. It's one of the best shields in the game, unlocked at level 85 defense. Its armor points depend on the number of charges in the shield. The shield can support up to 30 charges. Getting hit by Dragonfire will recharge your DFS.<br>
One can launch its special attack by sneak right-clicking, releasing a Dragonfire attack once every 2 minutes. This will use one charge. It has 900 armor points against dragon fires.<br>
The DFS can be smithed by using an anti-dragon shield and a draconic visage on an anvil. Draconic visages can be looted from dragons.<br>
<img src="https://i.imgur.com/lkM7h3b.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></li>
</ul>
<h2 id="skillupdates">Skill updates</h2>
<ul>
<li><strong>Smithing</strong> We added metal limbs that are required to fletch crossbows. Dragon limbs can be looted from various dragons.
<ul>
<li>Bronze limbs, level 3, 8 xp</li>
<li>Iron limbs, level 17, 10 xp</li>
<li>Steel limbs, level 32, 42 xp</li>
<li>Mithril limbs, level 52, 104 xp</li>
<li>Adamant limbs, level 72, 176 xp</li>
<li>Rune limbs, level 87, 239 xp</li>
<li>Dragonfire Shield, level 90, 400 xp (requires an anti-dragonfire shield and a draconic visage)<br>
<img src="https://i.imgur.com/THPeCsA.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></li>
</ul>
</li>
<li><strong>Fletching</strong> All ranged crossbows/bolts and shields can be fletched by using different materials.
<ul>
<li>Bronze crossbow, level 1, 5 xp</li>
<li>Bronze bolts, level 1, 14 xp per 15</li>
<li>Iron crossbow, level 5, 6 xp</li>
<li>Iron bolts, level 5, 12 xp per 15</li>
<li>Steel crossbow, level 15, 15 xp</li>
<li>Steel bolts, level 15, 38 xp per 15</li>
<li>Mithril crossbow, level 30, 30 xp</li>
<li>Mithril bolts, level 30, 67 xp per 15</li>
<li>Adamant crossbow, level 40, 50 xp</li>
<li>Adamant bolts, level 40, 142 xp per 15</li>
<li>Rune crossbow, level 50,  90 xp</li>
<li>Rune bolts, level 50, 200 xp per 15</li>
<li>Dragon crossbow, level 70, 120 xp</li>
<li>Dragon bolts, level 70,  245 per 15</li>
<li>Oak shield, level 1, 12 xp by combining 2 wooden logs</li>
<li>Leather shield, level 5, 15 xp</li>
<li>Willow shield, level 10, 30 xp</li>
<li>Snakeskin shield, level 20, 34 xp</li>
<li>Teak shield, level 30, 42 xp</li>
<li>Green dhide shield, level 35, 50 xp</li>
<li>Pine shield, level 40, 72 xp</li>
<li>Blue dhide shield, level 45, 80 xp</li>
<li>Sequoia shield, level 50, 96 xp</li>
<li>Red dhide shield, level 55, 105 xp</li>
<li>Baobab shield, level 60, 120 xp</li>
<li>Black dhide shield, level 65, 130 xp</li>
</ul>
</li>
<li><strong>Herblore</strong> We added a new flower, the Dragoneye's Rose, unlocked at level 80. We downgraded the Talupia Magentina to level 75.<br>
This new rose is required to create fire resistance potions which will provide you a 30% defense buffer against dragon fires.<br>
<img src="https://i.imgur.com/AZnaRV3.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></li>
</ul>
<h2 id="questdragonslayer">Quest: Dragon Slayer</h2>
<p>As many of you guys know, we have been revamping our questing system to be able to handle non-linear steps, proper dialogues, cutscenes, and boss fights.<br>
You can start this quest by talking to the Guildmaster in the Champion's Guild.<br>
<img src="https://i.imgur.com/wMsWLRB.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"><br>
<img src="https://i.imgur.com/jnA8JOr.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"><br>
This quest includes unique quest items such as keys, map pieces, a dragon head, and more. It also includes unique monsters, a cutscene, and an instanced boss fight.<br>
We won't spoil the content of this quest here, but it's a pretty long quest compared to the rest of the quests we have...<br>
<img src="https://i.imgur.com/L7PlV8T.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"><br>
<img src="https://i.imgur.com/5pRg1Ko.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"><br>
This quest is required to wear rune and dragon plate bodies. It also unlocks the island of Crandor.<br>
<img src="https://i.imgur.com/b16CX9B.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></p>
<h2 id="monsters">Monsters</h2>
<p>What is a good Minescape patch without some new monsters?!</p>
<h3 id="bosskingblackdragon">Boss: King Black Dragon</h3>
<p>The boss you have been waiting for finally arrived. I name, King Black Dragon.<br>
KBD is our strongest boss so far and is instanced based. As of right now, it is not multiplayer, but we plan on adding multiplayer instances very soon!<br>
The entrance of KBD's lair is a safe zone. The games necklace allows you to teleport to this area.<br>
<img src="https://i.imgur.com/0yqQUj3.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"><br>
<img src="https://i.imgur.com/S82wZGE.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"><br>
<img src="https://i.imgur.com/5dqcXNt.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"><br>
<img src="https://i.imgur.com/ep8TwGx.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></p>
<h3 id="corruptedblackdragons">Corrupted Black Dragons</h3>
<p>We added corrupted black dragons in non-wilderness. They drop corrupted dragon weapons.<br>
<img src="https://i.imgur.com/t4u9KH2.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></p>
<h3 id="lesserdemons">Lesser demons</h3>
<p>We added lesser demons in Melzar's maze and in the wilderness, next to KBD's lair.<br>
<img src="https://i.imgur.com/GugLe2V.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></p>
<h2 id="qualityoflifesmalltweaks">Quality of Life/Small tweaks</h2>
<ul>
<li><strong>Melee clicking</strong> We registered Right Click as a valid melee attack button.</li>
<li><strong>Thieving</strong> Thieving now requires sneaking + right-clicking.</li>
<li><strong>Giant Mole POI</strong> We registered the Giant Mole cave as a Point Of Interest.</li>
<li><strong>Abyssal Whip rarity</strong> We changed the drop rate of abyssal whips to legendary.</li>
<li><strong>Cooking Guild</strong> We added some extra furniture in the cooking guild!<br>
<img src="https://i.imgur.com/wXH1SnH.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></li>
<li><strong>Brutal green dragons</strong> We changed the id of green dragons so that your kill counts are not registering as brutal green dragon kills!</li>
<li><strong>Item prices/Alchemy</strong> We reviewed our item prices. They should now reflect what we think are minimum prices. High alchemy is 60% of our 'minimal prices'.</li>
<li><strong>Exploration</strong> We removed certain jobs from the job master, such as jobs requiring rare items or non-obtainable items.</li>
<li><strong>General store</strong> The general store allows you to sell any item at 20% of our 'minimal prices' which is half low alchemy prices.<br>
<img src="https://i.imgur.com/HodZJKQ.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></li>
<li><strong>Wizard's shop</strong> We added two wizard's shops, one in Al-Kharid and one in Varrock. These shops sell blue wizard robes, beginner wands, and runes.<br>
<img src="https://i.imgur.com/w861nNN.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></li>
<li><strong>Potions</strong> We modified the potion textures to make them easier to distinguish.<br>
<img src="https://i.imgur.com/PiEeNOc.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></li>
<li><strong>Boss souls</strong> Boss souls are now named. These souls will eventually be used to obtain certain rare items.</li>
<li><strong>Armor hybrid nerfs</strong> The armor hybrid nerfs are now shown in the armor lore.<br>
<img src="https://i.imgur.com/UI8D118.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></li>
</ul>
<h2 id="bugfixes">Bug fixes</h2>
<p>Here is the list of bugs we have fixed:</p>
<ul>
<li><strong>Ordeals</strong> We fixed various issues with ordeals. It should now work as intended.<br>
<img src="https://i.imgur.com/zP9CLHx.jpg" alt="Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more"></li>
<li><strong>Barrows degraded armor</strong> Degraded armor no longer provides a set bonus.</li>
<li><strong>Backpack in PvP</strong> Backpack items will now properly dropped in the wilderness.</li>
<li><strong>Ranged attack speed</strong> Issues whilst firing a bow 'too fast' have been fixed.</li>
<li><strong>Guild doors</strong> We improved the teleportation to/from guilds.</li>
<li><strong>Constitution cape</strong> The constitution cape was giving an incorrect regen buffer</li>
</ul>
<h1 id="theend">The end</h1>
<p>That's all folks!<br>
As always, we've added some weekly challenges in our season pass based on this update.<br>
Make sure to give us some feedback about this patch on our <a href="https://discord.gg/gameslabs">Discord</a> where you may set personalized notifications for the network!</p>
<p>Thank you so much for supporting us! We look forward to seeing you in our next patch!</p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Season 2 Patch 9 - Our biggest update so far]]></title><description><![CDATA[<!--kg-card-begin: markdown--><p><img src="https://i.imgur.com/E9i60v9.jpg" alt="Season 2 patch 9"></p>
<blockquote>
<p>When is the new update coming?!<br>
Update WHEN?!<br>
Could you give us an ETA for the new update?<br>
You promised us weekly updates!</p>
</blockquote>
<p>Welcome to this new MAJOR update!<br>
Before diving deeply into the patch notes, let us explain why this update took so long!</p>
<h3 id="changingourdevelopmentcycle">Changing our development cycle</h3>
<p>A</p>]]></description><link>https://www.gameslabs.net/season-2-patch-9/</link><guid isPermaLink="false">5ea98e84a8db970001fd8381</guid><category><![CDATA[Weekly updates]]></category><category><![CDATA[Updates]]></category><dc:creator><![CDATA[scipio3000]]></dc:creator><pubDate>Thu, 30 Apr 2020 13:46:14 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2020/04/2020-04-29_20.57.06.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><img src="https://www.gameslabs.net/content/images/2020/04/2020-04-29_20.57.06.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><p><img src="https://i.imgur.com/E9i60v9.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></p>
<blockquote>
<p>When is the new update coming?!<br>
Update WHEN?!<br>
Could you give us an ETA for the new update?<br>
You promised us weekly updates!</p>
</blockquote>
<p>Welcome to this new MAJOR update!<br>
Before diving deeply into the patch notes, let us explain why this update took so long!</p>
<h3 id="changingourdevelopmentcycle">Changing our development cycle</h3>
<p>A month ago, we announced our change in our update cycles. Content update will no longer be on a weekly basis. We want to spend all the time it takes for a certain update to happen. We do not want to rush content updates.<br>
This update took us around 3 weeks to develop and more than a week to test/adjust.<br>
The update changes core gameplay elements and we wanted to make sure all aspects were taken in consideration.</p>
<h1 id="thechangelog">The change log</h1>
<p>This content update is focused on Minescape, but also bring some lights to some of our broken minigames.</p>
<h2 id="minigameszombies">Minigames/Zombies</h2>
<p>We received a few reports about minigames and Zombies being down and or lagging out after a while.</p>
<p>We investigated the issue and found out an error in our task dispatcher/scheduler. It has been fixed! You may now enjoy these games to their full extends!<br>
Keep in mind that more updates to all our games are coming in season 3!</p>
<h2 id="cheatpreventiondetection">Cheat prevention/detection</h2>
<p>In order to prevent and detect players abusing unintended rates and/or bugs we worked on some internal tools. All player actions are now saved and analyzed at all times.<br>
We have also changed the way we do bug fixes and nerfs. All major bug fixes and un-intended rates will be fixed as soon as possible. At worst case, they should remain in game for no longer than a day.</p>
<h2 id="music">Music</h2>
<p>Since the release of the network, we have been going through many different versions of our in-game synthesiser. Musics play a very big role in games and we want to bring proper music to our network.<br>
<img src="https://i.imgur.com/paduJo4.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
Minecraft has a lot of limitations when it comes to user experience. For instance, Minecraft Java edition doesn't allow us to add music directly in the resourcepacks (due to the restriction in size), nor to add custom modeled monsters.<br>
With our extensive research, we found different ways to counter most of the limitations of Minecraft. These solutions aren't perfect, but we believe we came up with the best Music system when it comes to Minecraft servers.<br>
We went from 30 instruments to 120. We also changed the way our notes are being ticked to improve the overall rhythm.</p>
<p>This new music revamp allowed us to quadruple the amount of instruments with no extra storage space.</p>
<h2 id="minescape">Minescape</h2>
<p>The update you all have been waiting for has finally been released.</p>
<h3 id="combattriangle">Combat triangle</h3>
<p>This release comes with a full rework of our combat engine around this following combat triangle:<br>
<img src="https://i.imgur.com/rq0I3Qv.png" alt="Season 2 Patch 9 - Our biggest update so far"><br>
<em>Magic is superior than Melee which is superior than Ranged</em><br>
Here is the list of the combat related changes:</p>
<ul>
<li><strong>Combat XP</strong> The xp gained in combat has been changed to match the new combat triangle changes. The overall combat xp/h now match our desired rates.</li>
<li><strong>Hit chance</strong> Post 99 defence will no longer grant you an advantage when it comes to being hit. This change was requested by the community to bring lights to end-game fights.</li>
<li><strong>Turn speed</strong> The base turn speed has been changed to one second.</li>
<li><strong>Armor sets</strong> Each combat style now has its own combat sets.<br>
Melee armor will give you the strongest protection against Ranged and the weakest against Magic.<br>
Magic armor will give you the strongest protection against Melee and the weakest against Ranged.<br>
Ranged armor will give you the strongest protection against Magic and the weakest against Melee.<br>
Here is the list of armor sets that have been added to the game:
<ul>
<li>Leather armor (ranged)</li>
<li>Studded leather armor (ranged)</li>
<li>Snakeskin armor (ranged)</li>
<li>Green dragonhide armor (ranged)</li>
<li>Blue dragonhide armor (ranged)</li>
<li>Red dragonhide armor (ranged)</li>
<li>Black dragonhide armor (ranged)</li>
<li>Blue wizard armor (magic)</li>
<li>Black wizard armor (magic)</li>
<li>Spider silk armor (magic)</li>
<li>Batwing armor (magic)</li>
<li>Mystic hat armor (magic)</li>
<li>Infinity armor (magic)</li>
<li>Druidic armor (magic)</li>
<li>Dragon'hai armor (magic)<br>
<img src="https://i.imgur.com/xkinAY1.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
Armor pieces come with a price. They will grant the player negative combat buffers in their non combat style for a total of -40% combat damage.<br>
You may find magic armor by looting magic monsters!</li>
</ul>
</li>
<li><strong>Ranged</strong> We changed the base damages of bows and arrows as followed:
<ul>
<li>Oak bow: 14 damage</li>
<li>Willow bow: 19 damage</li>
<li>Teak bow: 25 damage</li>
<li>Pine bow: 34 damage</li>
<li>Sequoia bow: 45 damage</li>
<li>Baobab bow: 58 damage</li>
<li>Karil's crossbow: 70 damage</li>
<li>Dragon bow: 70 damage</li>
<li>Bronze arrows: 1 multiplier</li>
<li>Iron arrows: 1.1 multiplier</li>
<li>Steel arrows: 1.2 multiplier</li>
<li>Mithril arrows: 1.3 multiplier</li>
<li>Adamant arrows: 1.4 multiplier</li>
<li>Rune arrows: 1.5 multiplier</li>
<li>Bolt racks: 1.55 multiplier</li>
<li>Dragon arrows: 1.6 multiplier<br>
<img src="https://i.imgur.com/qisuSYe.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
</ul>
</li>
<li><strong>Magic</strong> Wands have been given a base damage and all magic spells have been rebalanced with these following base damages:
<ul>
<li>Apprentice wand: 4 damage</li>
<li>Beginner wand: 7 damage</li>
<li>Master wand: 12 damage</li>
<li>Wizard's wand: 15 damage</li>
<li>Ahrim's staff: 17 damage</li>
<li>Apocalypse wand: 20 damage</li>
<li>Air strike: 9 damage</li>
<li>Water strike: 12 damage</li>
<li>Earth strike: 16 damage</li>
<li>Fire strike: 20 damage</li>
<li>Tornado: 23 damage</li>
<li>Earthquake: 29 damage</li>
<li>Flood: 33 damage</li>
<li>Blaze: 36 damage</li>
<li>Freeze: 18 damage + monster freeze</li>
<li>Wind blast: 42 damage</li>
<li>Water blast: 47 damage</li>
<li>Earth blast: 52 damage</li>
<li>Fire blast (now at level 40): 58 damage</li>
<li>Hurricane: 63 damage</li>
<li>Tsunami: 72 damage</li>
<li>Geoforce: 77 damage</li>
<li>Solar flare: 81 damage</li>
<li>Elemental force: 85 damage</li>
<li>Dark elemental force: 88 damage</li>
<li>Apocalypse: 90 damage<br>
<img src="https://i.imgur.com/k6aHiLF.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
</ul>
</li>
<li><strong>Prayers</strong> All prayers have been rebalanced. Prayers of the same type will no longer stack. Here is the list of the prayer changes:
<ul>
<li>Thick skin: +2% defence, -1 prayer point per second</li>
<li>Burst of strength: +2% melee, -1 prayer point per second</li>
<li>Clarity of thoughts: +5 HP/s, -1 prayer point per second</li>
<li>Sharp eye: +2% ranged, -1 prayer point per second</li>
<li>Mystic will: +2% magic, -1 prayer point per second</li>
<li>Rock skin: +5% defence, -1 prayer point per second</li>
<li>Superhuman strength: +5% melee, -1 prayer point per second</li>
<li>Rapid heal: +8 HP/s, -1 prayer point per second</li>
<li>Hawk eye: +5% ranged, -1 prayer point per second</li>
<li>Mystic lore: +5% magic, -1 prayer point per second</li>
<li>Steel skin: +10% defence, -1 prayer point per second</li>
<li>Ultimate strength: +10% melee, -1 prayer point per second</li>
<li>Prayer protections have been changed to 25% in player vs player fights</li>
<li>Eagle eye: +10% ranged, -1 prayer point per second</li>
<li>Mystic might: +10% magic, -1 prayer point per second</li>
<li>Fast heal: +15 HP/s, -2 prayer point per second</li>
<li>OP strength: +15% melee, -2 prayer point per second</li>
<li>Mithril skin: +15% defence, -2 prayer point per second</li>
<li>Augury: +15% magic, -2 prayer point per second</li>
<li>Super fast heal: +20 HP/s, -3 prayer point per second</li>
<li>God strength: +20% melee, -3 prayer point per second</li>
<li>Rune skin: +20% defence, -3 prayer point per second</li>
<li>Sniper: +20% ranged, -3 prayer point per second</li>
<li>Mystical powers: +20% magic, -3 prayer point per second<br>
<img src="https://i.imgur.com/0WUmT9k.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
</ul>
</li>
<li><strong>Potions</strong> Potions have also been changed to account for the new combat triangle. You can no longer stack potions and typed potions have been added:
<ul>
<li>Speed potion (15 minutes): speed I</li>
<li>Ranged potion (15 minutes): +10% ranged</li>
<li>Strength potion (15 minutes): +10% melee</li>
<li>Magic potion (15 minutes): +10% magic</li>
<li>Defence potion (15 minutes): +10% defence</li>
<li>Prayer potion: Regenerates 30% of your prayer points</li>
<li>Stamina potion: Regenerates 500 steps</li>
<li>Super Speed potion (10 minutes): speed II</li>
<li>Super Ranged potion (10 minutes): +20% ranged</li>
<li>Super Strength potion (10 minutes): +20% melee</li>
<li>Super Magic potion (10 minutes): +20% magic</li>
<li>Super Defence potion (10 minutes): +20% defence</li>
<li>Super Prayer potion: Regenerates 45% of your prayer points</li>
<li>Super Stamina potion: Regenerates 1000 steps</li>
<li>Dark potion (6 minutes): +20% armor penetration</li>
<li>Extreme Speed potion (8 minutes): speed III</li>
<li>Extreme Ranged potion (8 minutes): +30% ranged</li>
<li>Extreme Strength potion (8 minutes): +30% melee</li>
<li>Extreme Magic potion (8 minutes): +30% magic</li>
<li>Extreme Defence potion (8 minutes): +30% defence</li>
<li>Extreme Prayer potion: Regenerates 60% of your prayer points</li>
<li>Combat potion (6 minutes): +30% in all combat style and +10% armor penetration</li>
<li>God potion (6 minutes): +40% in all combat style, 40% defence and +20% armor penetration<br>
<img src="https://i.imgur.com/saUV3dH.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
</ul>
</li>
<li><strong>Combat level</strong> The formula to compute your combat level as been changed to account for the new combat triangle changes. It is now:</li>
</ul>
<p>(25%  (defence + constitution + prayer/2) + 32.5%  (max(stats))</p>
<p><em>where stats is [attack + strength, magic  1.5, ranged  1.5]</em></p>
<ul>
<li><strong>PvP speed buffer</strong> Speed buffers are disabled in PvP fights</li>
<li><strong>Gravestones</strong> The style of the gravestone has been changed to look like a corpse:<br>
<img src="https://i.imgur.com/1Jrrvt1.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
<li><strong>Barrows equipment</strong> Barrows equipment are now degradable and come with 5000 (weapons) and 7500 (armors) durability points. You may repair your barrows equipment in Lumbridge:<br>
<img src="https://i.imgur.com/kKT6nVw.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
<em>Wearing the smithing cape will halve the repair cost.</em></li>
<li><strong>Defenders</strong> Defenders will now grant you a negative buffer in magic and ranged to account for the new combat triangle.</li>
<li><strong>Monsters</strong> We updated all our monsters (182 types) to account for this new combat triangle.<br>
Monsters now have armor points and most humanoids come with 2 combat styles. One close range combat style (melee) and one long range (ranged/magic).<br>
Most monsters also wear a weapon and their damage and attack speed varies on the weapon they're using.<br>
<img src="https://i.imgur.com/V842b2N.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
Their health has been updated as well to make fights interesting with these changes.<br>
Monsters will now spawn randomly in a 3 block radius of their original spawn location. This has been added to prevent people from afking combat.<br>
Green/Blue/Red/Black dragons and snakes have been added to the game in their respective areas:<br>
<img src="https://i.imgur.com/IgPXPwF.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
<img src="https://i.imgur.com/z1OHivu.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
<img src="https://i.imgur.com/M4tCm3X.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
<img src="https://i.imgur.com/ywMjfiY.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
<li><strong>PvP</strong> In order to make player vs player fights interesting, we have removed the 50% damage nerf whilst fighting another player.</li>
<li><strong>Duel arena</strong> We have added a fully working Duel arena where players can stake their precious items.<br>
You may duel a player by right clicking him. This will open up a dueling interface where you can configure the duel by changing these settings:
<ul>
<li>Ranged on/off</li>
<li>Melee on/off</li>
<li>Magic on/off</li>
<li>Prayer on/off</li>
<li>Forfeit (/forfeit) on/off</li>
<li>Drinks on/off</li>
<li>Food on/off</li>
<li>Obstacles on/off<br>
<img src="https://i.imgur.com/TRRBEve.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
</ul>
</li>
</ul>
<h3 id="skillupdates">Skill updates</h3>
<ul>
<li><strong>Magic</strong> We have added 4 new enchanting spells, requiring cosmic runes, to enchant jewelry:
<ul>
<li>Level 1 enchant, unlocked at level 7</li>
<li>Level 2 enchant, unlocked at level 27</li>
<li>Level 3 enchant, unlocked at level 49</li>
<li>Level 4 enchant, unlocked at level 57<br>
<img src="https://i.imgur.com/N1INY0c.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
</ul>
</li>
<li><strong>Fletching</strong> We have a new skill! Your crafting experience has been transfered to the fletching skill. Fletching is now all about creating bows and arrows.<br>
Arrow fletching can be done by these simple steps:
<ul>
<li>Cut a piece of wood into shafts using a knife (right click a knife and then click a log)</li>
<li>Combine shafts and feathers to create headless arrows</li>
<li>Combine headless arrows with typed heads to create arrows<br>
One can create a bow by combining wood and string in his inventory.<br>
We also introduced the fletching cape which creates one more arrow per headless stack once equipped.<br>
<img src="https://i.imgur.com/NgY0Izh.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
<img src="https://i.imgur.com/sUEN15X.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
</ul>
</li>
<li><strong>Crafting</strong> The main mechanics of the crafting skill have been kept. However we are introducing a lot of new crafting recipes as well as a new side mechanic: gem cutting.<br>
Players can now cut uncut gems into cut gems by using a chisel (right click a chisel then click on an uncut gem).<br>
<img src="https://i.imgur.com/vSRUF4P.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
Here is the list of the new crafting recipes:
<ul>
<li>Golden ring, level 5, requires a gold bar and a string</li>
<li>Golden necklace, level 6, requires a gold bar and a string</li>
<li>Leather boots, level 7, requires leather</li>
<li>Golden amulet, level 8, requires a gold bar and a string</li>
<li>Leather coif, level 9, requires leather</li>
<li>Leather body, level 14, requires leather</li>
<li>Leather chaps, level 18, requires leather</li>
<li>Cutting sapphire, level 20</li>
<li>Sapphire ring, level 20, requires a golden ring and a sapphire</li>
<li>Sapphire necklace, level 22, requires a golden necklace and a sapphire</li>
<li>Sapphire amulet, level 24, requires a golden necklace and a sapphire</li>
<li>Cutting emerald, level 27</li>
<li>Emerald ring, level 27, requires a golden ring and an emerald</li>
<li>Emerald necklace, level 29, requires a golden necklace and an emerald</li>
<li>Emerald amulet, level 30, requires a golden necklace and an emerald</li>
<li>Cutting ruby, level 34</li>
<li>Ruby ring, level 37, requires a golden ring and a ruby</li>
<li>Studded Leather boots, level 37, requires leather boots and arrow heads</li>
<li>Studded Leather coif, level 39, requires leather coif and arrow heads</li>
<li>Ruby necklace, level 40, requires a golden necklace and a ruby</li>
<li>Studded Leather body, level 41, requires leather body and arrow heads</li>
<li>Cutting diamond, level 43</li>
<li>Studded Leather chaps, level 43, requires leather chaps and arrow heads</li>
<li>Diamond ring, level 43, requires a golden ring and a diamond</li>
<li>Snakeskin boots, level 45, requires snakeskin</li>
<li>Snakeskin bandana, level 47, requires snakeskin</li>
<li>Snakeskin body, level 49, requires snakeskin</li>
<li>Ruby amulet, level 50, requires a golden amulet and a ruby</li>
<li>Snakeskin chaps, level 51, requires snakeskin</li>
<li>Diamond necklace, level 56, requires a golden necklace and a diamond</li>
<li>Green dhide boots, level 57, requires green dragon hide leather</li>
<li>Green dhide coif, level 59, requires green dragon hide leather</li>
<li>Green dhide body, level 61, requires green dragon hide leather</li>
<li>Green dhide chaps, level 63, requires green dragon hide leather</li>
<li>Blue dhide boots, level 66, requires blue dragon hide leather</li>
<li>Blue dhide coif, level 68, requires blue dragon hide leather</li>
<li>Diamond amulet, level 70, requires a golden amulet and a diamond</li>
<li>Blue dhide body, level 70, requires blue dragon hide leather</li>
<li>Blue dhide chaps, level 72, requires blue dragon hide leather</li>
<li>Red dhide boots, level 73, requires red dragon hide leather</li>
<li>Red dhide coif, level 74, requires red dragon hide leather</li>
<li>Red dhide body, level 75, requires red dragon hide leather</li>
<li>Red dhide chaps, level 76, requires red dragon hide leather</li>
<li>Black dhide boots, level 79, requires black dragon hide leather</li>
<li>Black dhide coif, level 81, requires black dragon hide leather</li>
<li>Black dhide body, level 83, requires black dragon hide leather</li>
<li>Black dhide chaps, level 85, requires black dragon hide leather<br>
<img src="https://i.imgur.com/cmy4vhJ.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
<img src="https://i.imgur.com/AsOTmgC.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
</ul>
</li>
<li><strong>Leather tanning</strong> You can tan leather by talking to a tanner. Various hides can be found by killing cows, snakes and dragons.<br>
<img src="https://i.imgur.com/wljXAVP.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
<li><strong>Enchanted jewelry</strong> You may enchant jewelry by using an enchanting spell. Enchanted jewelries provide certain bonuses:
<ul>
<li>Amulet of defence: Provides 7 armor points</li>
<li>Amulet of magic: 10% magic damage</li>
<li>Amulet of power: Inflicts 6% more damage in all combat styles and provides 6 armor points</li>
<li>Amulet of strength: Increases your max hit by 5%</li>
<li>Games necklace (8 charges): Teleport to various locations (/necklace) such as Barrows/CoO/Agility training facility/Warrior's guild<br>
<img src="https://i.imgur.com/0cuanE5.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
<li>Gems necklace (20 charges): More chance to mine gems</li>
<li>Phoenix necklace (1 charge): Restore the wearer's health by 30% maximum if they drop below 20% of the maximum</li>
<li>Runecrafting necklace (100 charges): Craft one more rune every 5 rune essence</li>
<li>Ring of dueling (8 charges): Teleport to the duel arena (/ring)</li>
<li>Ring of forging: 100% success rate when smelting iron bars</li>
<li>Ring of life (1 charge): Teleports you to Lumbridge if your health goes below 10% (Except when in pvp)</li>
<li>Ring of recoil: 5% of the damage received by the player is dealt to the attacker<br>
<img src="https://i.imgur.com/0VgcYcV.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
</ul>
</li>
<li><strong>Mining</strong> Ores now randomly drops uncut gems!</li>
<li><strong>Herblore</strong> Extreme potions no longer require potions. They instead require their ingredients.</li>
<li><strong>Runecrafting</strong> We added a new altar: the cosmic altar. You can find its ruin in Mort Myre.<br>
<img src="https://i.imgur.com/brH5r0w.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
<img src="https://i.imgur.com/7VCVTVP.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
<li><strong>Slayer</strong> As suggested by the community, longer tasks will now grant more slayer points. We've also added the bonecrusher necklace which automatically buries your bones for half the experience points.<br>
<img src="https://i.imgur.com/R3TDf7o.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
<li><strong>Exploration</strong> Jobs now give 100% of the experience gained in the given tasks. (It used to be 50%)</li>
<li><strong>Thieving</strong> You can no longer thieve with a bow or wand in your hand. The punishment for failing to thieve has been reduced to 5% or the max hit of a the target monster/humanoid.</li>
</ul>
<h3 id="nonskillupdates">Non skill updates</h3>
<ul>
<li><strong>Quest system</strong> We have made a new quest system. This new system allows us to write better quests. It includes a new dialog system that quest writers will be able to use to create proper story telling!</li>
</ul>
<p>This new quest system comes with one new unique quest: &quot;The experiments part one quest&quot; which unlocks the prayer scepter crafting recipe! You can start this quest by talking to Harbit in Canifis!<br>
<img src="https://i.imgur.com/SoPxPF8.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
<img src="https://i.imgur.com/ZORrhe0.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
This quest was designed by Leedly! Tell us what you think about it!</p>
<ul>
<li><strong>Beer</strong> We added beer to Minescape! You may now talk to bartenders to buy some. Drink them with moderation. Beers grant you a small combat buff.<br>
<img src="https://i.imgur.com/IvAnKWi.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
<li><strong>Banking</strong> Your current bank page is now stored per play session to allow for a better player efficiency.</li>
<li><strong>Exploration beacons</strong> We added the beacons to the exploration skilling guide</li>
<li><strong>Lava swimming</strong> You can no longer swim in lava...</li>
<li><strong>Furnitures</strong> We are slowly adding furnitures to the world of Minescape to enhance the visual aspects of the game!<br>
<img src="https://i.imgur.com/rVJrfUq.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
<img src="https://i.imgur.com/w3XazKr.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
<img src="https://i.imgur.com/6xaSsog.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
<img src="https://i.imgur.com/4hnttl4.jpg" alt="Season 2 Patch 9 - Our biggest update so far"><br>
<img src="https://i.imgur.com/2zKJm7g.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
<li><strong>Grand Exchange</strong> You may no longer trade broken equipment to the Grand Exchange. GE entities are not moving anymore.</li>
<li><strong>/effects</strong> We updated /effects to match the new combat buffers.<br>
<img src="https://i.imgur.com/2d7PMT5.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
<li><strong>Skilling messages in combat</strong> You can no longer gather resources whilst in combat. The &quot;You may not use this tool against this block&quot; has also been removed for non-tool items!</li>
<li><strong>Eating whilst looking at a fire</strong> You may no longer accidentally eat your food instead of cooking it whilst clicking on a fire!</li>
<li><strong>Prayers</strong> Prayers are now disable on death</li>
<li><strong>Capes and Jewelry</strong> Capes and jewelry can now be toggled for yourself in your settings.</li>
<li><strong>Wilderness</strong> Your combat level will now show as a suffix to your name in the wilderness.</li>
</ul>
<h3 id="newregions">New regions</h3>
<p>Here is the list of the new regions that have been added to the game:</p>
<ul>
<li><strong>Duel arena</strong>. The duel arena is now open to the public!<br>
<img src="https://i.imgur.com/YxMUzuF.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
<li><strong>Mage training area</strong> The mage training area has been built. Gameplay specific elements will be added to the training area in a future update.<br>
<img src="https://i.imgur.com/PX3p1aj.jpg" alt="Season 2 Patch 9 - Our biggest update so far"></li>
</ul>
<h3 id="bugfixes">Bug fixes</h3>
<p>Here is the list of bugs we've fixed:</p>
<ul>
<li><strong>/lock</strong> We, <em>finally</em>, fixed /lock. You can no longer drop your locked equipment.</li>
<li><strong>DXP stacking</strong> We fixed an issue where two players could activate DXP at the same time.</li>
<li><strong>Chopping a tree twice</strong> You may no longer cut down trees that have been partially cut down</li>
<li><strong>Bank deposit</strong> Clicking on the deposit all button now includes the offhand</li>
<li><strong>Karil's arrows</strong> Standing inside Karil will no longer make you invulnerable to its projectiles.</li>
<li><strong>Wrong entity models</strong> Giant spiders were still using the old spider model.</li>
<li><strong>Backpack</strong> We fixed backpack issues where the backpack became randomly unusable.</li>
</ul>
<h1 id="theend">The end</h1>
<p>That's all folks!<br>
This update took us a lot of time to develop and test. It was a required break in our update cycle to allow us to bring more and better content to our games.<br>
I would like to thank all the members of the staff team who worked on this update. From designers (Iconic Eagles, Zensue and Wightwing), to builders (Mats, Kev, Jelmer, Dove and Hagam), to developers (Smidgeee and Rock), and all the helpers/moderators/upperstaff that helped test the update.<br>
We've added new weekly challenges, and we'll now do our best to bring new weekly challenges every week.<br>
We are still looking out for ideas about a potential construction skill!<br>
The dragon slayer quest will be released in around a week.<br>
We are also planning out a first Minescape League for our season 3, more info and polls will be announced shortly!<br>
Make sure to give us some feedback about this patch on our <a href="https://discord.gg/gameslabs">Discord</a> where you may set personalized notifications for the network!</p>
<p>Thank you so much for supporting us! We look forward to seeing you in our next patch!</p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Season 2 Patch 8.5 - Bug fixes and QoL]]></title><description><![CDATA[<!--kg-card-begin: markdown--><p><img src="https://i.imgur.com/ktQWXMe.jpg" alt="Season 2 Week Patch 8"><br>
Welcome everyone to this Season’s Patch 8.5!</p>
<blockquote>
<p>Patch 8.5, what's that?!</p>
</blockquote>
<p>It means that this is a patch with no new gameplay element, focused on Quality Of Life and bug fixes.<br>
We will be revealing the content of our next 3 major updates on our <a href="https://discordapp.com/invite/dWMcJ7w">Discord</a> in</p>]]></description><link>https://www.gameslabs.net/season-2-patch-8-5/</link><guid isPermaLink="false">5e85df1ba8db970001fd82c9</guid><category><![CDATA[Weekly updates]]></category><category><![CDATA[Updates]]></category><dc:creator><![CDATA[scipio3000]]></dc:creator><pubDate>Thu, 02 Apr 2020 13:33:46 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2020/04/2020-04-02_13.43.21.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><img src="https://www.gameslabs.net/content/images/2020/04/2020-04-02_13.43.21.jpg" alt="Season 2 Patch 8.5 - Bug fixes and QoL"><p><img src="https://i.imgur.com/ktQWXMe.jpg" alt="Season 2 Patch 8.5 - Bug fixes and QoL"><br>
Welcome everyone to this Season’s Patch 8.5!</p>
<blockquote>
<p>Patch 8.5, what's that?!</p>
</blockquote>
<p>It means that this is a patch with no new gameplay element, focused on Quality Of Life and bug fixes.<br>
We will be revealing the content of our next 3 major updates on our <a href="https://discordapp.com/invite/dWMcJ7w">Discord</a> in a few days!</p>
<h1 id="minescape">Minescape</h1>
<h2 id="bugfixesandmechanicaltweaks">Bug Fixes and Mechanical Tweaks</h2>
<p>Here is a list of the changes we've made:</p>
<ul>
<li><strong>Spiders</strong><br>
Crypt spiders and sick spiders were using the old Minecraft spider model!</li>
<li><strong>/lock...</strong><br>
&quot;Don't lock your stuff!&quot;. Yeah.. We know... We finally fixed the different issues relating /locking items. You will no longer have to fill in a &quot;lost item&quot; form. Locking your consumables will no-longer consume them. Dropping a locked item under certain circumstances will no longer make the item vanish.<br>
<img src="https://i.imgur.com/8Y2qJrb.jpg" alt="Season 2 Patch 8.5 - Bug fixes and QoL"></li>
<li><strong>Magic issues</strong><br>
Entities are no longer immuned to magic. Some players were not able to properly hit monsters using magic. This issue has been resolved.<br>
Magic damages are now displayed in the top combat bar as well!<br>
You can no longer target multiple entities at once.</li>
<li><strong>Combat xp</strong><br>
You no longer gain xp on miss!</li>
<li><strong>Cave of Ordeals</strong><br>
We have fixed the Imp models and an issue preventing player's progression at wave 21.<br>
<img src="https://i.imgur.com/68dubbW.jpg" alt="Season 2 Patch 8.5 - Bug fixes and QoL"></li>
<li><strong>Brimhaven Agility Training Facility</strong><br>
We have added the missing checkpoint on the hard course!</li>
<li><strong>Scuffed music</strong><br>
We had various complaints about the music being a bit scuffed. If you didn't know already, we stream our different tracks over the network, through custom note blocks and instruments to hack Minecraft's limitation.<br>
We spotted several issues that weren't network related and we fixed them! Some songs were playing too fast/too slow. And some instruments were wrongly set-up.<br>
The in-game music should now be a lot better!<br>
<img src="https://i.imgur.com/0aLlyFy.jpg" alt="Season 2 Patch 8.5 - Bug fixes and QoL"></li>
</ul>
<h2 id="features">Features</h2>
<p>This patch is focused on new UI designs! Here is the list of the changes we've made:</p>
<ul>
<li><strong>Bank</strong><br>
We changed our bank ui! There are new buttons to deposit your entire inventory (excluding locked items) and/or your armour pieces (including shield/off-hand).<br>
<img src="https://i.imgur.com/4QXFM7r.jpg" alt="Season 2 Patch 8.5 - Bug fixes and QoL"></li>
<li><strong>Number inputs</strong><br>
We've improved our number inputs. You can now use '3k' (3,000) '5m' (5,000,000) as valid numbers!<br>
<img src="https://i.imgur.com/Ll5RkSz.jpg" alt="Season 2 Patch 8.5 - Bug fixes and QoL"></li>
<li><strong>Grand Exchange</strong><br>
&quot;I don't understand how to use the GE!&quot;. A lot of our players were being confused by our Grand Exchange interface. We changed it to make it easier to use for everyone!</li>
</ul>
<p>This is the main menu:<br>
<img src="https://i.imgur.com/xJs9Vyw.jpg" alt="Season 2 Patch 8.5 - Bug fixes and QoL"><br>
All your active offers will be shown when you open the Grand Exchange menu. From there, you may create a new buy/sell offer:<br>
<img src="https://i.imgur.com/9N5Pav9.jpg" alt="Season 2 Patch 8.5 - Bug fixes and QoL"><br>
This UI is inspired by Runescape's GE. However, it is not a 1 to 1 copy as our Grand Exchange works a bit differently!<br>
You can now search for a given item, using a search bar:<br>
<img src="https://i.imgur.com/LdpASza.jpg" alt="Season 2 Patch 8.5 - Bug fixes and QoL"><br>
And pick one of the results of your search:<br>
<img src="https://i.imgur.com/uPCcGLK.jpg" alt="Season 2 Patch 8.5 - Bug fixes and QoL"><br>
This new interface lets you see the state of the market (statistics over a week timeframe: low/high/open/close candle)<br>
<img src="https://i.imgur.com/BRThehO.jpg" alt="Season 2 Patch 8.5 - Bug fixes and QoL"></p>
<ul>
<li><strong>Deposit boxes</strong><br>
We added a way to deposit your entire inventory (excluding locked items) at a deposit box!<br>
<img src="https://i.imgur.com/Tz7Dbr9.jpg" alt="Season 2 Patch 8.5 - Bug fixes and QoL"></li>
<li><strong>/map</strong><br>
We updated the Minescape <a href="https://www.minescape.net/map.html">/map</a>. We are still working on adding more trees and flowers to the map!</li>
</ul>
<h1 id="theend">The End</h1>
<p>That's it for this patch!<br>
Make sure to give us some feedback about this patch on our <a href="https://discordapp.com/invite/dWMcJ7w">Discord</a> where you may set personalized notifications for the network!</p>
<p>Thank you so much for supporting us! We look forward to seeing you in our next patch!</p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Season 2 Patch 8 - Warrior's Guild]]></title><description><![CDATA[<!--kg-card-begin: markdown--><p><img src="https://i.imgur.com/ZyRReDy.jpg" alt="Season 2 Week Patch 8"><br>
Welcome everyone to this Season’s Patch 8!<br>
This update brings QoL features, bug fixes, and content to Minescape.</p>
<h2 id="beforewegetstarted">Before we get started!</h2>
<ul>
<li>
<p><strong>Assets</strong><br>
We have new 3D models! You may recognize some from &quot;another project&quot;. Here is some information about the matter:<br>
We're the original Minescape project,</p></li></ul>]]></description><link>https://www.gameslabs.net/season-2-week-8/</link><guid isPermaLink="false">5e7d42eba8db970001fd8017</guid><category><![CDATA[Weekly updates]]></category><category><![CDATA[Updates]]></category><dc:creator><![CDATA[scipio3000]]></dc:creator><pubDate>Fri, 27 Mar 2020 08:56:16 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2020/03/2020-03-27_09.08.33.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><img src="https://www.gameslabs.net/content/images/2020/03/2020-03-27_09.08.33.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><p><img src="https://i.imgur.com/ZyRReDy.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
Welcome everyone to this Season’s Patch 8!<br>
This update brings QoL features, bug fixes, and content to Minescape.</p>
<h2 id="beforewegetstarted">Before we get started!</h2>
<ul>
<li>
<p><strong>Assets</strong><br>
We have new 3D models! You may recognize some from &quot;another project&quot;. Here is some information about the matter:<br>
We're the original Minescape project, dating back to 2012. Anywhere else you see our assets used is a third party illegal project. The 3D models you see featured on our server were made in-house by the GamesLabs team or by CookiesNom from The Spire Network (<a href="https://thespire.network">https://thespire.network</a>). We purchased the legal rights to use CookiesNoms' models after the pack was stolen and used illegally by a third party project.<br>
For more proof, you may read this <a href="https://pastebin.com/AFqV2qxB">pastebin</a>.</p>
</li>
<li>
<p><strong>We heard you like updates on your Updates</strong><br>
In order to provide content that isn’t rushed or poorly tested, we will be officially changing our update schedule. We plan on doing hotfixes throughout the week and our full updates, complete with patch notes, every week/week and a half. However, we plan on continuing the Season Pass Weekly Challenges with their own set schedule.</p>
</li>
</ul>
<h1 id="minescape">Minescape</h1>
<h2 id="bugfixesandmechanicaltweaks">Bug Fixes and Mechanical Tweaks</h2>
<p>Here is a list of the changes we've made:</p>
<ul>
<li><strong>Barrows Gear</strong><br>
I’m sure you have noticed some of the Barrows sets weren’t working properly. We’ve hammered out most of the imperfections in the Guthan and Dharok armor sets, and their set effects work as intended now. Also, all set effects now only work when using their designated weapon!<br>
Guthan’s Spear, Torag’s Hammer, and Dharok's Greataxe have also been converted into Two-Handed weapons, which will behave the same way a Dragon Two-Handed Sword would with a shield!<br>
Earlier in the week, we noticed the Barrows gear was unintentionally powerful, no doubt due to the Brothers endlessly siphoning power from our code lines. We applied a hotfix to cut off their supply in an attempt to balance them out!<br>
<img src="https://i.imgur.com/J3IOKx5.jpg" alt="Season 2 Patch 8 - Warrior's Guild"></li>
<li><strong>Offhand Armors</strong><br>
There sure was some funny business going on with armor when placed in the offhand. Holding armor in your offhand will no longer grant a Defence Bonus.</li>
<li><strong>Solar Flare</strong><br>
The level 75 Magic spell Solar Flare incorrectly stated it used 3 fire runes when it actually uses 5! Your spellbook should now show the correct cost!</li>
<li><strong>Prayers With No Points</strong><br>
No food? No problem! I'll just tick flick Fast Heal until I'm full health. What do you mean that's unintended? Prayers can now only be activated if you have the points available to activate them.</li>
<li><strong>Banshees</strong><br>
These darn Banshees in Taverley Dungeon sure love bee-lining to the lava! We've repaired the barrier preventing them from doing this. Hopefully, they won't break through again!</li>
<li><strong>Invulnerable Monsters</strong><br>
There seemed to be an issue with some monsters losing aggro then becoming invulnerable. We've fixed that!</li>
<li><strong>Wilderness</strong><br>
Take your armor off and fight me! Fighting with armor on in the wild will no longer render you impervious to lethal damage. We've also enabled multi-combat in the Wilderness from Level 3 and above. In addition to that, all player versus player damage has been reduced by 50%.</li>
<li><strong>Alching Untradeables</strong><br>
Uh oh! I misclicked and alched my backpack. Guess I’ll have to fill out another Lost Item Form! We’ve added a magical barrier to untradeable items, such as backpacks, so they can no longer be alched!</li>
</ul>
<h2 id="features">Features</h2>
<ul>
<li><strong>Warriors' Guild</strong><br>
This week's main content is none other than the Warriors' Guild! With a combined total of 100 levels in Attack and Strength, you can enter the Guild located North of Taverley.<br>
<img src="https://i.imgur.com/y4UCcpT.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
You'll be able to animate plate armor sets from Bronze to Rune and defeat them to acquire Warrior Guild Tokens which can then be used to gain access to the Cyclops room on the top floor. It will cost 10 Tokens to enter, then another 10 Tokens for every minute you remain in the Cyclops room.<br>
<img src="https://i.imgur.com/h7ywvkx.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
<img src="https://i.imgur.com/QPHuv7L.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
<img src="https://i.imgur.com/vmJkuur.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
You will be able to acquire Defenders, from Bronze all the way to Rune, as drops from the cyclops in the room. Defenders will provide an Attack bonus when worn in the offhand slot.<br>
<img src="https://i.imgur.com/WBJgwGz.jpg" alt="Season 2 Patch 8 - Warrior's Guild"></li>
<li><strong>/barrows Command</strong><br>
Struggle to remember which Brothers you have killed? Lose track of where the entrance is to the crypts this run? The new /barrows command will show you which Brother(s) you’ve killed and which one(s) are still waiting for you!<br>
<img src="https://i.imgur.com/0YsEsgl.jpg" alt="Season 2 Patch 8 - Warrior's Guild"></li>
<li><strong>Mort Myre Shortcut</strong><br>
Okay, okay, for real this time! We've implemented the new agility shortcut near Mort'ton and Barrows to get over the river!<br>
<img src="https://i.imgur.com/0mQnwAW.jpg" alt="Season 2 Patch 8 - Warrior's Guild"></li>
<li><strong>Crypt Monsters</strong><br>
The trash monsters in the Barrows crypt now have more loot potential!</li>
<li><strong>Monster Drop Table</strong><br>
It was easier to find monsters by level! No, it's easier to find them alphabetically! Well, now everyone wins with the new ability to toggle how the Monster Drop Table in your inventory is sorted!<br>
<img src="https://i.imgur.com/gV9VSiE.jpg" alt="Season 2 Patch 8 - Warrior's Guild"></li>
<li><strong>Drop Table Broadcasts</strong><br>
Another Adamant drop from Mossgiants! No one cares! We have removed the broadcasts from Mossgiant drops and added broadcasts for Giant Mole drops!</li>
<li><strong>Lumbridge</strong><br>
We revamped the Lumbridge castle to make it more recognizable.</li>
<li><strong>Monster Models</strong><br>
We've added new models and animations for these monsters: giant rat, rat, cave crawler, cyclops, hill giant, rock crab, abyssal demon, camel, chicken, cow, unicorn, goblin, goblin chief, ice-critter, imp, spider, red spider.<br>
<img src="https://i.imgur.com/eHMPCqT.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
<img src="https://i.imgur.com/uiQkFVq.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
<img src="https://i.imgur.com/ZcQO4fJ.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
<img src="https://i.imgur.com/vd6i5hE.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
<img src="https://i.imgur.com/eYLdkBB.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
<img src="https://i.imgur.com/5ZN8E1x.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
<img src="https://i.imgur.com/p1BWvr8.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
<img src="https://i.imgur.com/8c77VcL.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
<img src="https://i.imgur.com/9Oz2uPq.jpg" alt="Season 2 Patch 8 - Warrior's Guild"><br>
<img src="https://i.imgur.com/hLGVVh6.jpg" alt="Season 2 Patch 8 - Warrior's Guild"></li>
<li><strong>Combat UX</strong><br>
You may have noticed we added an overhead while you are in combat. This UX displays the current health of the monster as well as the damage of your most recent hit.<br>
<img src="https://i.imgur.com/UMvcFPX.png" alt="Season 2 Patch 8 - Warrior's Guild"></li>
<li><strong>Pickpocketing</strong><br>
I guess I can’t train Thieving on my skill pure. I sure wish Thieving was more like Runescape. Your wish has been granted! Thieving an NPC will no longer put you in combat! Instead, if you fail a pickpocket you will be hit for 5% of your health and stunned for a few seconds.</li>
<li><strong>Backpacks</strong><br>
Stackable items will now be sent straight to your backpack if your backpack is already holding them. You will still need at least one empty inventory space!<br>
<img src="https://i.imgur.com/dW34cWx.jpg" alt="Season 2 Patch 8 - Warrior's Guild"></li>
<li><strong>Yew Location</strong><br>
New Yew tree location in Seers' village!</li>
<li><strong>Hardcore Parkour</strong><br>
The Brimhaven Agility Training Facility has opened up in Karamja. Level 40 Agility is required to enter the training facility. It features a 3-tiered course.<br>
<img src="https://i.imgur.com/aQTAiy7.png" alt="Season 2 Patch 8 - Warrior's Guild"></li>
<li><strong>Middle Clicking Artisan Skills</strong><br>
Middle clicking when training certain Artisan skills provided a 20% faster rate of crafting. We've increased the rate to 33% to make it even more efficient to middle click when training certain Artisan skills.<br>
<img src="https://i.imgur.com/UTpjvRV.jpg" alt="Season 2 Patch 8 - Warrior's Guild"></li>
<li><strong>Potion Timers</strong><br>
We’ve increased the duration of Tier 3 potions from 4 minutes to 6 minutes as well as decreased the duration of Tier 2 potions from 10 minutes to 8 minutes to balance out the tiers appropriately.</li>
<li><strong>Easy Cooking</strong><br>
Right-clicking on a fire while having a raw fish in your hand will now cook all of the fish of that type in your inventory. Holding shift and clicking will initiate the menu that will ask how many you would like to cook.</li>
<li><strong>Rank Colors</strong><br>
Does anyone remember the Poll regarding changing the color for the Champion rank? Guess what? Champions are now a spooky shade of red! You may also notice a change to the color of most of the staff ranks!</li>
<li><strong>”Gamebreaker” Title</strong><br>
We’ve added the Gamebreaker title as a reward for players that have reported numerous noteworthy bugs or exploits!</li>
</ul>
<h1 id="theend">The End</h1>
<p>That's it for this patch! Once again, this patch contains a new set of Season Pass Weekly Challenges for you to enjoy! As an additional reminder, from this point on, patches and Season Pass Weekly Challenges will no longer be on the same schedule.<br>
Make sure to give us some feedback about this patch on our <a href="https://discordapp.com/invite/dWMcJ7w">Discord</a> where you may set personalized notifications for the network!</p>
<p>Thank you so much for supporting us! We look forward to seeing you in our next patch!</p>
<p><em>- Co-edited by Sami, Smidgeee, Datrixel and Skip</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Season 2 Week 7 - Barrows Brothers]]></title><description><![CDATA[<!--kg-card-begin: markdown--><p><img src="https://i.imgur.com/p72iXmk.jpg" alt="Season 2 Week 7"><br>
Welcome everyone to the highly anticipated week 7 patch!<br>
This update brings QoL features, bug fixes, and huge content to Minescape.</p>
<h1 id="seasonpassvoting">Season Pass &amp; Voting</h1>
<ul>
<li><strong>Season Pass Challenges</strong><br>
Some challenges are hard enough, what do you mean I have to do it again? We've fixed the issue causing challenges to</li></ul>]]></description><link>https://www.gameslabs.net/season-2-week-7/</link><guid isPermaLink="false">5e6e4193a8db970001fd7fde</guid><category><![CDATA[Weekly updates]]></category><category><![CDATA[Updates]]></category><dc:creator><![CDATA[scipio3000]]></dc:creator><pubDate>Sun, 15 Mar 2020 15:01:20 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2020/03/2020-03-15_14.28.42.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><img src="https://www.gameslabs.net/content/images/2020/03/2020-03-15_14.28.42.jpg" alt="Season 2 Week 7 - Barrows Brothers"><p><img src="https://i.imgur.com/p72iXmk.jpg" alt="Season 2 Week 7 - Barrows Brothers"><br>
Welcome everyone to the highly anticipated week 7 patch!<br>
This update brings QoL features, bug fixes, and huge content to Minescape.</p>
<h1 id="seasonpassvoting">Season Pass &amp; Voting</h1>
<ul>
<li><strong>Season Pass Challenges</strong><br>
Some challenges are hard enough, what do you mean I have to do it again? We've fixed the issue causing challenges to not save correctly. In addition to that, we altered the Kill Players in Apocalypse challenges so they are easier to complete!</li>
<li><strong>Voting Links</strong><br>
That's a lot of links! We've moved all the links from /vote onto a single page for you! Let's get these candies!</li>
</ul>
<h1 id="minescape">Minescape</h1>
<h2 id="bugfixesandmechanicaltweaks">Bug fixes and mechanical tweaks</h2>
<p>Here is a list of the bugs we've fixed:</p>
<ul>
<li><strong>Baked Potatoes</strong><br>
I swear I didn't eat all of them! You will no longer eat half of all the baked potatoes in your inventory at once!</li>
<li><strong>Killcounts</strong><br>
Killing mobs with magic wasn't working with the killcounter; you should be able to cast them down with no worries now!<br>
This also fixes the issue where magic kills weren't registered in monster killing quests!</li>
<li><strong>Giant Mole</strong><br>
The Giant Mole sure liked to bug out when tunnelling down, that rascal. We've put him in time-out on the first floor for the time being!</li>
<li><strong>Locked Items</strong><br>
The issue causing locked items that stack to disappear when banking them has been resolved. Also, locked items will no longer appear in trade windows!</li>
<li><strong>Alchemy</strong><br>
You no longer transform an entire stack into money! Stackable items are now alched one by one.</li>
<li><strong>Item removal in artisan skills</strong><br>
Logging out whilst transforming an item will no longer make you lose your items. Items are now removed from your inventory only when needed!</li>
<li><strong>3D Entities</strong><br>
Somehow sheep and their 3D friends managed to acquire invisibility while we weren't looking! We've tracked down the source of their powers and removed them.</li>
</ul>
<h2 id="features">Features</h2>
<p>This weekly update comes with new gameplay features, QoL elements, building fixes/upgrades, and more:</p>
<ul>
<li><strong>The Barrows Brothers</strong></li>
</ul>
<!--kg-card-end: markdown--><figure class="kg-card kg-embed-card"><iframe width="480" height="270" src="https://www.youtube.com/embed/H3maCP62HhI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></figure><!--kg-card-begin: markdown--><p>All that waiting has paid off, the Brothers are here at last! Get geared up, trek to Mort'ton, and start looting that chest. Who will be the first with a full set of Barrows armor?<br>
Before starting the Barrows minigame, you will need to get a spade from the Strange old man:<br>
<img src="https://i.imgur.com/i4lD9CO.jpg" alt="Season 2 Week 7 - Barrows Brothers"><br>
We recommend players to be at least level 75 in combat skills!<br>
Here is a few pictures of the Barrows armour sets. Each set comes with a unique buff!<br>
Ahrim's set: Successful magical attacks have a 25% chance of inflicting Ahrim's dread on enemies, reducing their damage done by 10% for 5 seconds.<br>
<img src="https://i.imgur.com/rsgxuOO.png" alt="Season 2 Week 7 - Barrows Brothers"><br>
Dharok's set: Attacks do more damage as the player's Hitpoints decrease.<br>
<img src="https://i.imgur.com/xrx20CZ.jpg" alt="Season 2 Week 7 - Barrows Brothers"><br>
Guthan's set: Attacks have a 25% chance of replenishing the player's health equal to the damage dealt.<br>
<img src="https://i.imgur.com/QvKcItQ.jpg" alt="Season 2 Week 7 - Barrows Brothers"><br>
Karil's set: Successful ranged attacks have a 20% chance of stunning a non-boss.<br>
Karil's crossbow can only be used with bolt racks.<br>
<img src="https://i.imgur.com/QQ8TcEf.jpg" alt="Season 2 Week 7 - Barrows Brothers"><br>
Torag's set: Successful melee attacks have a 1% chance of dealing 5000 damage.<br>
<img src="https://i.imgur.com/zoyiqYn.jpg" alt="Season 2 Week 7 - Barrows Brothers"><br>
Verac's set: Attacks have a 25% chance of inflicting Verac's Vow on enemies, reducing the enemies defense for 10% for 5 seconds.<br>
<img src="https://i.imgur.com/pPahUj9.jpg" alt="Season 2 Week 7 - Barrows Brothers"></p>
<p>Killing each brother will add their armour sets as a potential loot in the Barrows Chest!<br>
<img src="https://i.imgur.com/kfrs3JV.jpg" alt="Season 2 Week 7 - Barrows Brothers"></p>
<ul>
<li><strong>Mort’ton Graveyard</strong><br>
Oh no! My prayers ran out and I died to Dharok! No worries, if you happen to die in the crypts your gravestone will appear in this designated graveyard, and you'll have 30 minutes to get your items back!<br>
<img src="https://i.imgur.com/0OTO2G4.jpg" alt="Season 2 Week 7 - Barrows Brothers"></li>
<li><strong>Stronghold of Security</strong><br>
Fashionscape has entered the chat. The Stronghold of Security has loot now! A fancy new reward awaits you.<br>
<img src="https://i.imgur.com/YFEA3yb.jpg" alt="Season 2 Week 7 - Barrows Brothers"></li>
<li><strong>Agility in Combat</strong><br>
Why is everyone doubled over? We've removed passive Agility XP gain from sneaking while in combat.</li>
<li><strong>Backpacks</strong><br>
Dying in the wild with your backpack will now empty your backpack then send it to your bank!</li>
<li><strong>Imbued Ashes</strong><br>
Which ashes are which?! A lovely blue tint has been added to imbued ashes to match imbued bones.</li>
<li><strong>Flax to String</strong><br>
Skill pures rejoice! We told Maria killing 36 spiders just isn't for everyone. She has agreed to include a noncombat alternative to complete the quest.</li>
<li><strong>Lumbridge Tree Anomaly</strong><br>
The Scientist was a little confused about some grammar rules. After some tutoring sessions, her dialog is much more understandable!</li>
<li><strong>Tutorial Island</strong><br>
How do I click on the chat box? One of the tasks on Tutorial Island was a little confusing for new players. We've added some clarity to the Survivor Expert's textline.</li>
<li><strong>Lumbridge Agility Course</strong><br>
It seems there weren't enough checkpoints on the Lumbridge Agility Course. We've added some extra checkpoints in there for you!</li>
<li><strong>Apples</strong><br>
Apples! Apples everywhere! Not anymore! Apples have been removed from oak leaves. You can still find them on Apple Trees.</li>
<li><strong>Private Messages</strong><br>
Tired of missing private messages because they blend into chat? We've added a bit of color to private messages so they stand out a bit more!</li>
<li><strong>Resourcepack rework</strong><br>
We are currently working on improving our resourcepacks. This weekly update includes a weapon/tools/armour/ui textures upgrade! Next week will be focused on monsters!<br>
We've also added the classical Runescape font as requested!<br>
<img src="https://i.imgur.com/L0XsWeJ.jpg" alt="Season 2 Week 7 - Barrows Brothers"><br>
<img src="https://i.imgur.com/gMj5yJU.jpg" alt="Season 2 Week 7 - Barrows Brothers"><br>
<img src="https://i.imgur.com/PMGG9mv.jpg" alt="Season 2 Week 7 - Barrows Brothers"><br>
<img src="https://i.imgur.com/yklGuej.jpg" alt="Season 2 Week 7 - Barrows Brothers"><br>
<img src="https://i.imgur.com/Rrfgqzh.jpg" alt="Season 2 Week 7 - Barrows Brothers"></li>
<li><strong>24H DXP</strong><br>
We have removed 24 hours double XP for the health of our player base! Staying online 24H straight is not healthy!</li>
</ul>
<h1 id="theend">The end</h1>
<p>That's it for this weekly update!<br>
As always, this week contains new season pass challenges for you to enjoy!<br>
Make sure to give us some feedback about this weekly update on our <a href="https://discordapp.com/invite/dWMcJ7w">Discord</a> where you may set personalized notifications for the network!<br>
Thank you so much for supporting our network, see you next week!</p>
<p><em>- Co-edited by Sami and Skip</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions]]></title><description><![CDATA[<!--kg-card-begin: markdown--><p><img src="https://i.imgur.com/abb71o9.jpg" alt="Season 2 Week 6"><br>
Welcome everyone to our week 6 Patch!<br>
This update has been created to fix most of the known bugs, improve the network's overall performance and bring new content to Minescape.</p>
<h1 id="zombiesminigames">Zombies &amp; Minigames</h1>
<p>Zombies and minigames were having issues due to a misconfiguration. You can now play these games with</p>]]></description><link>https://www.gameslabs.net/season-2-week-6/</link><guid isPermaLink="false">5e5fd3c3a8db970001fd7cc9</guid><category><![CDATA[Weekly updates]]></category><category><![CDATA[Updates]]></category><dc:creator><![CDATA[scipio3000]]></dc:creator><pubDate>Wed, 04 Mar 2020 17:48:16 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2020/03/2020-03-04_17.02.51.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><img src="https://www.gameslabs.net/content/images/2020/03/2020-03-04_17.02.51.jpg" alt="Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions"><p><img src="https://i.imgur.com/abb71o9.jpg" alt="Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions"><br>
Welcome everyone to our week 6 Patch!<br>
This update has been created to fix most of the known bugs, improve the network's overall performance and bring new content to Minescape.</p>
<h1 id="zombiesminigames">Zombies &amp; Minigames</h1>
<p>Zombies and minigames were having issues due to a misconfiguration. You can now play these games with no lag!</p>
<h1 id="minescape">Minescape</h1>
<h2 id="bugfixesandmechanicaltweaks">Bug fixes and mechanical tweaks</h2>
<p>Here is the list of the bugs we've fixed:</p>
<ul>
<li><strong>Chests &amp; Shulkers</strong><br>
We’ve fixed an issue where players are able to interact with chests and shulker boxes.</li>
<li><strong>Crawling Hands</strong><br>
Those Crawling hands were coming at all of you a little too fast! We’ve slowed them down a bit.</li>
<li><strong>Giant Mole</strong><br>
The Giant Mole should be bug free! <em>Yay</em> Please let a staff member know if you’re still experiencing problems with the mole.<br>
<img src="https://i.imgur.com/gia52LH.jpg" alt="Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions"></li>
<li><strong>Ground Falling</strong><br>
Entities should no longer fall through the ground! Please let a staff member know if you’re still experiencing problems with entities falling through the floor.</li>
</ul>
<p>Here is the list of issues we have addressed between week 5 and 6:</p>
<ul>
<li>Giant mole will only award loots to players who actively fought it</li>
<li>Trading now requires sneaking</li>
<li>Thieving now works whilst in combat</li>
<li>Alchemy prices are fixed</li>
<li>Skill gathering no longer continues (except on trees that are not cut down) on high pings</li>
<li>Fishing lag exploit has been patched</li>
<li>Cooking lag exploit has been patched</li>
<li>You no longer gain xp from sweet spots if your inventory is full</li>
<li>Added more banshee spots</li>
<li>Reworked the dropping system due to recent changes. Issues with item dropping on tutorial island/other places are fixed</li>
<li>/give has been temporarily disabled</li>
<li>The freeze spell now freeze mobs (except bosses) for 3 seconds</li>
<li>&quot;you may not add this item in your trade&quot; for some tradable items has been fixed</li>
<li>Backpack related bugs</li>
<li>Music now plays normally</li>
<li>Entities should now be able to swim</li>
<li>Thieving from the same mob consecutively will result in a decreasing xp rate</li>
<li>You can no longer wear noted helmets</li>
<li>We've temporarily disabled damage indicators</li>
</ul>
<h2 id="features">Features</h2>
<p>This weekly update comes with new gameplay features, QoL elements, building fixes/upgrades, and more:</p>
<ul>
<li><strong>Mort Myre Swamp</strong><br>
Mort Myre Swamp has been added along with some fishing spots to come with it which include: Eels and Shrimp. We’ve also added an agility shortcut which requires level 80 which brings you to Mort’on.<br>
<img src="https://i.imgur.com/Tx4vH8D.jpg" alt="Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions"></li>
<li><strong>Mort’on</strong><br>
Mort’on has been added along with an exploration beacon.<br>
<img src="https://i.imgur.com/n4vIrPf.jpg" alt="Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions"></li>
<li><strong>Burgh De Rott</strong><br>
Burgh De Rott has been added along with some fishing spots to come with it which include: Tench, Bass and Monkfish!<br>
<img src="https://i.imgur.com/bzf2H8V.jpg" alt="Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions"></li>
<li><strong>Taverley</strong><br>
Tired of running to the next town over just to buy your next loot crate or start your next job? Worry no more! Candy Shop, Jobs, and Server EXP Potions NPCs have been added to Taverley!</li>
<li><strong>Thieving</strong><br>
Did you notice anything missing before? Beekeepers have now moved in to the bee farm in Seers’ Village as thievable mobs! Burgh De Rott is home to some interesting characters you can steal from as well.<br>
<img src="https://i.imgur.com/8P2I7w5.jpg" alt="Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions"></li>
<li><strong>Grand Exchange Inbox</strong><br>
Awesome, my offer completed, too bad I have to run all the way to the Grand Exchange to check my inbox. How many gold pieces were in my inbox again? Don’t worry about that anymore!  We’ve trained the bankers to have your inbox ready for you at any bank! Also, you can now shift click items in your inbox to take all!<br>
<img src="https://i.imgur.com/MYYzkst.jpg" alt="Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions"></li>
<li><strong>Auto Gathering</strong><br>
We’ve heard you! Holding down the right or left mouse button is a pain when you’re grinding out those gathering skills. If you’re at least 20 levels above the required level to gather an item, you can once again hover over the next flower, crop, or ore to automatically begin gathering once you’ve completed your current target!</li>
<li><strong>Bone Burying</strong><br>
How much are you charging just to burn a fire?! Get out of here! We turned off the ability to burn bones on other players’ fires. Firemakers, fire up the Incinerator! It’s time to make some ashes!</li>
<li><strong>Drop Table</strong><br>
Where can I find out how many times I’ve <s>bugged</s> killed the Giant Mole? Well, we’ve revamped the Drop Table in your inventory to not only tell you how many mobs you’ve killed, but all the mobs are in alphabetical order!<br>
<img src="https://i.imgur.com/gSjXP4W.jpg" alt="Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions"></li>
<li><strong>Achievements</strong><br>
You are now level 99 in fishing! Level achievements for certain level milestones and epic loots are now broadcasted to your world. You can’t keep those sweet gains a secret anymore!</li>
<li><strong>Resource gathering whilst in combat</strong><br>
Wait, that’s illegal! Turns out gathering while still being able to attack mobs is a little overpowered. We’ve made it so you can no longer stuff your pockets while in combat!</li>
<li><strong>Target Practice HP</strong><br>
Wow, that dummy sure is strong! The Target Dummy in the Ranged Guild has been rebuilt with weaker materials and now has reduced hit points.</li>
<li><strong>Mining guild deposit box</strong><br>
“Please add a deposit box to the mining guild?” “Where is the deposit box..” “Can you add a deposit box to the mining guild?!!” Well, well, well… There it is:<br>
<img src="https://i.imgur.com/NSUCOl5.jpg" alt="Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions"></li>
<li><strong>Effects</strong><br>
We’ve added a way for you to access all your buffers at once! Use /effects in game!<br>
<img src="https://i.imgur.com/8qFOjRS.jpg" alt="Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions"></li>
<li><strong>Rune plate armor pieces</strong><br>
We added more rune plate armors to the drop table!</li>
<li><strong>Green dragons</strong><br>
Slayer Green Dragons have been renamed to Brutal Green Dragons. We’ve added Green dragons as a non-slayer monster in the wilderness!</li>
<li><strong>Slayer shop rune prices</strong><br>
We increased the price of death and chaos runes in the slayer shop to make Runecrafting more profitable.</li>
<li><strong>Burning Food</strong><br>
Oops.. I did what to my food? I roasted it?! We’ve changed the text for burning food to be a bit more accurate.</li>
<li><strong>Crafting tip</strong><br>
&quot;Use better log to craft more arrows&quot; has been added as a crafting tool-tip for starters.</li>
</ul>
<h1 id="theend">The end</h1>
<p>That's it for this weekly update!<br>
As always, this week contains new season pass challenges for you to enjoy!<br>
Make sure to give us some feedback about this weekly update on our <a href="https://discordapp.com/invite/dWMcJ7w">Discord</a> where you may set personalized notifications for the network!<br>
Thank you so much for supporting our network, see you next week!</p>
<p><em>- Co-edited by Sami, Goose and Skip</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Season 2 Week 5 Patch - Growth]]></title><description><![CDATA[<!--kg-card-begin: markdown--><p><img src="https://i.imgur.com/IeE5Elk.jpg" alt="Season 2 Week 5"><br>
Welcome everyone to our week 5 Patch!<br>
This update has been created to address a multitude of issues brought by a recent surge of incoming players, and applies only to MineScape.</p>
<p>Welcome, and thanks again <a href="https://www.youtube.com/channel/UCIi4nY4YuOYUJEg8XLM0vQw">FlippingOldschool</a> for an amazing suprise <a href="https://www.youtube.com/watch?v=ZRtcxPKtcZc">video</a>!</p>
<h1 id="minescape">Minescape</h1>
<h2 id="bugfixesandmechanicaltweaks">Bug fixes and mechanical tweaks</h2>
<p>Here is the</p>]]></description><link>https://www.gameslabs.net/season-2-week-5/</link><guid isPermaLink="false">5e56a697a8db970001fd7cb7</guid><category><![CDATA[Weekly updates]]></category><category><![CDATA[Updates]]></category><dc:creator><![CDATA[scipio3000]]></dc:creator><pubDate>Wed, 26 Feb 2020 17:24:27 GMT</pubDate><media:content url="https://www.gameslabs.net/content/images/2020/02/2020-02-25_16.20.43.png" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><img src="https://www.gameslabs.net/content/images/2020/02/2020-02-25_16.20.43.png" alt="Season 2 Week 5 Patch - Growth"><p><img src="https://i.imgur.com/IeE5Elk.jpg" alt="Season 2 Week 5 Patch - Growth"><br>
Welcome everyone to our week 5 Patch!<br>
This update has been created to address a multitude of issues brought by a recent surge of incoming players, and applies only to MineScape.</p>
<p>Welcome, and thanks again <a href="https://www.youtube.com/channel/UCIi4nY4YuOYUJEg8XLM0vQw">FlippingOldschool</a> for an amazing suprise <a href="https://www.youtube.com/watch?v=ZRtcxPKtcZc">video</a>!</p>
<h1 id="minescape">Minescape</h1>
<h2 id="bugfixesandmechanicaltweaks">Bug fixes and mechanical tweaks</h2>
<p>Here is the list of the bugs we've fixed:</p>
<ul>
<li><strong>Async tasks</strong><br>
We've fixed an issue in our internal scheduler. Music should now play smoothly under all circumstances. We are still working on adjusting the off-rhythm issues!</li>
<li><strong>Giant Mole</strong><br>
The Giant Mole has had its health points increased! The mole itself could sometimes become invisible, which has been fixed. Finally, additional loot has been added, expect more to shortly follow! Thank you so much for the feedback, and please continue to report your issues as we improve our amazing new boss system!</li>
<li><strong>Extra Items</strong><br>
Wait, how did I get 20 bars out of 19 ores? Some skills were giving a slight bit of extra items!  We have identified the cause and fixed this issue.</li>
<li><strong>Cave of Ordeals Error</strong><br>
The Cave of Ordeals was not letting players join at certain times, all players with 18 Quest Points should now be able to enter without issue!</li>
<li><strong>Fast Heal</strong><br>
We've fix the description of the prayer. It was written &quot;Points: /second&quot; instead of &quot;Points: 1/second&quot;.</li>
<li><strong>Herblore Skill Guide</strong><br>
The guide for the Herblore skill wasn't showing multiple flowers in recipes, we have made this update to match the brewing stand recipes!</li>
<li><strong>Slaying Experience</strong><br>
Off-task slaying experience has been removed, from 20% previously.  Slaying off-task for profit was found to be against the very spirit of slaying, and this change will improve the value of the skill!</li>
<li><strong>Incinerator</strong><br>
Logs to ashes ratio has been moved from 1:1 to 4:1, this should effectively increase the cost of ashes in the player market 4 fold, but creates a more balanced process overall!  Ashes now can be combined with 6 imbued bones for prayer experience at the incinerator!</li>
<li><strong>Salad</strong><br>
We have reduced the salad luck factor from 20% to 8% after the recent salad buffs.  Testing showed the item to provide insane buffs, and move into the &quot;use or lose&quot; item tier, where we don't want anything!<br>
The tooltip for salads also now clarifies which actions are affected (thieving and combat kills)<br>
<img src="https://i.imgur.com/H5PdQqW.png" alt="Season 2 Week 5 Patch - Growth"></li>
<li><strong>Second Bank Page</strong><br>
When initially filling your first bank page, but didn't have 9 more items to populate the entire first bar on the second page, you couldn't access those items!  This issue has been resolved, no more adding junk to see your gear!</li>
<li><strong>Mob Aggression</strong><br>
We have made it easier to lose aggression from monsters when players are fleeing!  You may now escape without being followed across the map.<br>
The overall range where mobs would target you has also been reduced. Mobs will stop targetting you if you move too far away, or if you stop hitting them for 20 seconds.</li>
<li><strong>Double Experience</strong><br>
Global DXP buffs were never intended to work with certain rewards, and have been removed.  These include quest rewards, first time agility course bonuses, and XP lamp usage.</li>
<li><strong>Freezing Mobs</strong><br>
Sometimes when losing aggression, monsters would freeze.  The cause has been identified and fixed!</li>
<li><strong>Wall Climbing</strong><br>
Mobs were huge Spiderman fans and began climbing flowers or blocks in combat, which has been fixed!</li>
<li><strong>Bow Speed</strong><br>
We have moved the turn speed of bows from 2 to 1.5, this should make ranged feel healthier for now as we move into our combat balance overhaul this week!</li>
<li><strong>Imbued Bones</strong><br>
The textures on bones which have been imbued on altars for increased experience has been upgraded!  They are now blue when imbued to distinguish easily between regular bones. Remember to burn imbued bones on better fires for even more xp! ;)</li>
<li><strong>Respawn Location</strong><br>
There was an issue where, typically when a user has a client side disconnection, players would die but respawn next to their death location instead of Lumbridge.  This has been fixed! You still have 15 minutes to return to your gravestone!</li>
<li><strong>Perma-cape</strong><br>
Players could retain their cape bonuses even after banking the item in certain situations, this has been fixed as well.  We have heard your feedback on skillcapes and will be looking at a global balance in the coming weeks!</li>
<li><strong>Pressure plates</strong><br>
There was a strange unintended interaction possible when players were standing on a pressure plate, it has been resolved.</li>
<li><strong>%regen%</strong><br>
Various skilling guides were showing %regen% in place of values, we believe all of these have been fixed to show thier proper amounts!</li>
<li><strong>Elder Trees</strong><br>
We have reduced the probability that Elder trees are cut down with each success action from 30% to 10%, effectively increasing the amount of logs each Elder Tree will give before being felled!</li>
<li><strong>Arrow Tooltip</strong><br>
Arrows of all tiers were still asking you to hold in your off-hand, which should have been updated with the arrow slot addition, so we've made the change!</li>
<li><strong>Noted Capes</strong><br>
Players were able to equip noted capes in a very strange way - you should no longer be able to equip noted items!</li>
<li><strong>Teleport to Lumb..rock?</strong><br>
Many of you noticed the non-free &quot;Teleport to Lumbridge&quot; spell actually said it would teleport you to Varrock!  This has been fixed.</li>
<li><strong>Experience Lamps</strong><br>
The tooltips showing experience gained across various levels for different XP lamps was quite confusing! We have changed the UI to improve user experience, and will be awaiting more feedback!<br>
<img src="https://i.imgur.com/b6E3R5p.png" alt="Season 2 Week 5 Patch - Growth"></li>
<li><strong>Dragon Hatchet</strong><br>
The woodcutting skill guide showed a level of 60 required to equip a Dragon Hatchet, when it's actually 70 with other dragon tools! We've fixed the skill guide!</li>
<li><strong>Hemenster</strong><br>
The entry requirement for Hemenster now correctly displays as requiring 40 fishing!</li>
<li><strong>Tutorial Island</strong><br>
The chickens of Tutorial Island have been allowed to roam!  The old rooms appeared to give the message that safespotting is a mechanic in MineScape, which it is not.  A reminder that safespotting is against our rules, as combat works much differently within the MC engine! Get your kite on ;)<br>
We will be improving tutorial island with requested mechanical explanations in a future update!<br>
<img src="https://i.imgur.com/aeRft7u.jpg" alt="Season 2 Week 5 Patch - Growth"></li>
<li><strong>Rules Updates</strong><br>
We have updated the /rules which can also be found at <a href="https://www.gameslabs.net/rules">gameslabs.net/rules</a>! The recent large increase in community size has made it apparent we need to be more specific in certain areas of the rules - please give them a complete read!</li>
<li>*<em>Ambient Commerce Audio</em><br>
The background audio in some locations like the Grand Exchange was a bit overpowering at times, the volume has been lowered to place it more in the actual background!</li>
</ul>
<h2 id="features">Features</h2>
<p>This weekly update comes with new gameplay features, QoL elements, building fixes/upgrades, and more:</p>
<ul>
<li><strong>Grand Exchange</strong><br>
The GE has been updated! You can now access a list of your offers, and cancel existing offers! A preview for 24hr and 7day price histories has also been added to items' tooltips!</li>
<li><strong>Trading</strong><br>
We have enabled trading in MineScape! To trade, approach another user and shift-right click to trade!<br>
<img src="https://i.imgur.com/ORIBH4U.png" alt="Season 2 Week 5 Patch - Growth"><br>
Users will be given a confirmation timer before the trade is accepted, where items cannot be modified.<br>
With this additon, drop-trading has finally been removed!<br>
You may also use /give &quot;name&quot; to send the item you're holding to their inbox! Max once per 5 minutes, this can be used to help your friends or donate! Do not use /give to trade over long distances, only use the official trade system to prevent trade scams!<br>
<img src="https://i.imgur.com/NCGLh3p.png" alt="Season 2 Week 5 Patch - Growth"></li>
<li><strong>Instance Selector</strong><br>
We have added in a selection UI to the GamesLabs lobby, so that you may join your friends!  Thank you for being patient with us as we quickly improve our new instances!<br>
You may find your current instance on the top of your Scoreboard, above your stats!<br>
<img src="https://i.imgur.com/wtcQotN.png" alt="Season 2 Week 5 Patch - Growth"></li>
<li><strong>Alchemy Prices</strong><br>
After months of calculations and tests, we have released the finalized(tm) version of alchemy prices! It's time to burn up all that armour you've been smithing,  these prices will be used throughout Season 3 to provide economic balances for all skills in MineScape!</li>
<li><strong>Dragon Chain Armour</strong><br>
You didn't think we'd ask you to do barrows in rune, now did you?  Dragon Chain Armour has been added to MineScape's drop tables!  The body, legs, and boots have been added to drop tables this week, and the helmet will have its first location added in a certain crypt for the Week 6 update!<br>
<img src="https://i.imgur.com/jwSPEkZ.png" alt="Season 2 Week 5 Patch - Growth"></li>
<li><strong>Cooking</strong><br>
You don't need to wait for the progress bar to disappear anymore! A message is sent when you have cooked all your food!</li>
<li><strong>Prayer Sceptre</strong><br>
The Prayer Sceptre has undergone many changes!  Max charges have been moved from 1000 to 5000.  Toggle menu charge cost has been increased from 1 to 4.  The quick prayer toggle now has a charge cost of 1.<br>
As well, we have added crouch-click functions for both right and left click!  You can now set quick prayers independantly from your prayer toggle menu!  We believe the Sceptre has now reached its maximum PvM potential, we would love to hear your feedback!</li>
<li><strong>Sick Monsters</strong><br>
Even more sick monsters have been spotted roaming Canifis! While that means more prayer sceptre drops, what could be causing this? Find out next week!</li>
<li><strong>Lock &amp; Throw</strong><br>
Two bugs have been fixed where locking an item and throwing it made it disappear, or when throwing a locked bone would bury it!</li>
<li><strong>Backpack Lock</strong><br>
Backpacks would unlock themselves when empty, this issue is solved!</li>
<li><strong>Protection Prayers</strong><br>
Certain to all prayers were de-selecting active protection prayers when activated, which was not intended.  The only prayers you cannot currently use together are multiple protection prayers.</li>
<li><strong>Slayer Tower</strong><br>
The monster spawns throughout the slayer tower have been increased! You should find less empty hallways which allow room for more players to train together!<br>
<img src="https://i.imgur.com/04L0siK.jpg" alt="Season 2 Week 5 Patch - Growth"></li>
<li><strong>Moss Giants</strong><br>
The health of the Moss Giants has been increased from 460HP to 760HP to fall more in-line with their level and drops.  We are looking forward to more feedback from our slayers on how this change effects training!<br>
<img src="https://i.imgur.com/9mNT9td.png" alt="Season 2 Week 5 Patch - Growth"></li>
<li><strong>Backpacks</strong><br>
We have, after reviewing and debating over a large amount of community feedback, removed the ability to trade backpacks. Backpack orders will be canceled from the GE and you will be refunded if you already bought one.<br>
With this change, we have added the ability to shift-click withdrawal items from backpacks!  The backpack should now be a complete upgrade and efficient item across most activities in MineScape!</li>
<li><strong>Sheep</strong><br>
Sheep have recieved a visual update!  While our graphics team is hard at work for upcoming projects, we're able to release one of our new models, an improved version of everyone's favourite floofy friends!<br>
<img src="https://i.imgur.com/3TURuZT.jpg" alt="Season 2 Week 5 Patch - Growth"></li>
</ul>
<h1 id="theend">The end</h1>
<p>That's it for this weekly update!<br>
As always, this week contains new season pass challenges for you to enjoy!<br>
Make sure to give us some feedback about this weekly update on our <a href="https://discordapp.com/invite/dWMcJ7w">Discord</a> where you may set personalized notifications for the network!<br>
Thank you so much for supporting our network, see you next week!</p>
<p><em>- Co-edited by Leedly and Skip</em></p>
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