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16 July 2019

Pre-release: Test the server before everyone else!

Hello everyone!

This post is going to be shorter than the other ones... We are giving you a unique chance to test the network before its incoming release.

This test is a way for us to make sure everything is running smoothly and a way for you to see what we have been working on since last year.

The release is on its way. In fact, in terms of progress, we could release it now... (WHY DON'T YOU RELEASE IT NOW THEN?!!!)

But.... we are making sure all the features we have are bug free... or at least mostly bug free, we never know.... This release will be special in multiple ways:

  • Firstly, the time it took us to create the main foundation of this new network is roughly 1.5 years. This is a first for us. We used to rush releases, which turned out to be our main weakness.

    We increased our standard by a big factor to be able to compete with top Minecraft networks. And not only that, we are spending quite some time testing everything and making sure the experience for you, the players, is unique and amazingly fun.

  • Secondly, we are doing a so called soft release. This means that we will do our communication/advertisement after our release. Strange isn't it? We won't go into the details of our strategy, but don't worry! We plan on becoming big again :D

  • And last but not least, "do not go gentle into that good night"... "The phoenix must burn to emerge"... We were once a popular Minecraft server and our actions caused our downfall. But this incoming release marks a new life for us. A life where we focus on creating the most unique experience in Minecraft and beyond.

Sign up for the test week

We will only select the first people to sign-up on this form: https://forms.gle/5Hck5uzoNw4JvZCL7.

You will be posting a form for the European folks tomorrow at around noon on our Discord. The test session schedule will also be posted on our Discord.

See you soon on the GamesLabs network!


11 July 2019

Dev-Log #2 - Economy, stats transfer, global currency

dev-log 2

Welcome everyone to our second dev-log!

We are sorry for the delay between dev-logs... But we have some good news to make up for it :D

Today's dev-log will be mainly about how the economy will work in Minescape and how stats will transfer to the new network. As we've always said: "No progress will go to waste".

The economy

Since 2012, we've always wanted to have a better economy system in Minescape. Well here it comes! Minescape will have its economy totally controlled by you, the players. Which means that prices for given items can go up and down, according to the supply and demand.

The Grand Exchange

Minescape now has a working Grand Exchange that works whether you are online or not! You will also eventually be able to create selling bots! Here comes the day of making money whilst offline!

Here is a sneak peak at the grand exchange: One page of the GE ui Here, we can see one page of the Grand Exchange UI. A player can select a certain item to make orders on! Custom order Here is a picture of the advanced UI. Advanced players can create fully customised orders. We can see that there are two offers and also the price variation in the last 24h. The market opened at 12 coins per potion and the last offer was made for 10 coins, hence a 24h variation of -16.7%! We can also see that 5 potions were sold in the last 24h!


You can also buy items by visiting stores. All stores are also connected to the Grand Exchange and contain some infinite supply for starter items (e.g. bronze pickaxe, bronze hatchet).

You can sell your bronze tools at a lower price than the infinite-supply items to make money out of newbies!

Here are some pictures of the general store:

General store We can see the available items/offers, the items that are currently available for purchase General store - advanced We can also create a custom offer if no-one is buying/selling what we want to offer! Item offer example Someone wants to buy some strength potions for 10 each. We could sell some potions to him and get coins!


Okay that looks cool, but what about OUR stats, OUR items?

It took us quite a bit of time to come up with a solution that works. There will obviously be some people disappointed in that solution, but that is the best solution we could find to keep the new Minescape properly balanced.

All your xp and items will be converted to Orbs.

"Why?! GIVE ME BACK MY STATS" We would love to be able to keep stats as they are. However Minescape has been re-balanced and the XP chart changed. This would not only make some players very strong compared to others, but it would ruin the economy of the game. Which is not something we want. The economy will probably have crises on some items, which is fine. But we can't start by having a few players own the entirety of the game's money.


Orbs are our new cash currency. You can purchase cosmetics, XP boosters and more with them! 100 orbs will roughly be 1 euro/1 USD.

"And our ranks?!"

We are changing our ranks, however you will not lose anything in regards of the money you spent on Minescape. You will be upgraded to the next rank if the price for your old rank changed in your disadvantage.

"What about my old GamesLabs rank?!" Old GamesLabs players will be rewarded with some unique cosmetics! Your old GamesLabs rank will be converted to orbs as well :D


Here is a sneak peak at a Minescape global XP server boost NPC.

Server boost NPC Booster UI

What about Mr Frog?! Mr Frog is a pet I bought using some orbs! There will be over 200 different cosmetics on release, half being in a season pass.... More info will be released soon about that..

Release date

The release will happen...... soon. YES THAT'S THE BEST I CAN GIVE YOU FOR NOW :D

We have been testing the network a lot recently and things look good! We're trying to find all big issues before soft-releasing the network! However we do have a release date, which will be announced really soon. We will also open the server for a few hours for several people, there will be a Google form to sign up for that test opening. This test opening will last just a few hours and will allow some of you guys to experience the server before others! It will also help us find some issues we didn't encounter during our test sessions.

Stay tuned for our incoming blog post about this test session and future dev-logs! The big release is on its way for an incredible summer!

22 June 2019

Dev-Log #1: Minescape trees

Welcome to our first Dev-Log!

Today we'll be talking about the changes we made in Minescape's woodcutting skill! Woodcutting in Minescape is completely changing in our incoming network release. Instead of just having 4 types of boring trees, we will have 16 different tree types!

Each tree type is visually different and their logs are used in different skills such as firemaking and crafting.

Step 1 - Removing all the trees

Before even building our different trees, we had to remove all the existing trees on the Minescape map :O. This took us around 1 hour with 4 people. The result felt really weird.... The map without any single tree feels.... waxed...

Take a closer look at the following picture, it includes some building spoilers!

No tree

Step 2 - The different trees

We built 16 different trees (with some degree of variation) and we tried to make them look realistic and all different. Make sure to look at all the details of these pictures ;) They may contain more info than just the trees... Here is an exhaustive list of our new trees, starting with:

Small oak tree - Level 1

Small oak

Palm tree - Level 10


Big oak tree - Level 15

Big oak

Apple tree - Level 20


Willow tree - Level 30


Spruce tree - Level 35


Teak tree - Level 40


Maple tree - Level 45


Alpine pine tree - Level 55


Yew tree - Level 60


Sequoia tree - Level 65


Magic tree - Level 75


Dead willow tree - Level 80

Dead willow

Baobab tree - Level 85


Elder tree - Level 90


Sakura tree - Level 95


Step 3 - Placing the trees

We finished building the last details of the map yesterday. The only task missing was the tree placement! We spent hours..... and hours.... placing the new trees. We placed over 1700 trees! And trust me, the diversity adds a lot of depth to the gameplay!.

Step 4 - The tree mechanics

So we now have the trees placed on the map. But how does one chop down a tree?!

The trees have different respawn delays and falling down probabilities. You may gather multiple logs from a tree, but when it falls down, you will have to find a new tree or wait for it to respawn!

The sound is disabled in this video to not spoil everything!

The end

That's pretty much what we have to say about the trees for now! What's your favorite tree? Tell us bellow!

Make sure to subscribe to our Twitter account and Instagram as we will be posting updates and unique images on there!

Join our Discord to talk about this incoming update!

Stay tuned for more dev-logs!

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About us
The GamesLabs Network started with Minescape, a game inspired by Runescape, in 2012. It is now a Minecraft network composed of high quality games and mini-games.

Our team is working hard on creating a top quality network. Purchasing ranks, season passes, gems helps us making more unique content.

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